Area Note
You won't be able to rest in the temple. Your bonds won't allow you. So try to avoid as
many battles as possible on your way to Tyranthraxus. (Save and load to avoid random
battles if you need to.)
1 - Foyer
If you came in through the front doors, this is where you'll start in the area. If you came
in through the sewers (#3), then you'll still need to enter this room to trigger the scene
described below (otherwise the door at #9 won't unlock).
When you enter the room, Tyranthraxus will appear before you, and he'll use your bonds to
force you to move to the altar in the chapel (#2), where he'll make a speech (
journal
entry #48). Nameless will rescue you from your certain doom, but Tyranthraxus will
get away, and some of Tyranthraxus' minions will rush to attack you.
Note: The door here can't be opened.
2 - Chapel Altar
3 - Sewers Starting Point
If you entered the temple through the sewers, this is where you'll start out.
4 - Elegant Bedroom
If you loot the room, you'll gain lots of experience and find lots of money. Of course,
neither one will help you out any more.
5 - Priests of Bane
6 - Margoyles
7 - Hell Hounds
8 - Library
If you "search" here you can find a single piece of electrum!
9 - Locked Door
You'll only be able to go through this door after encountering Tyranthraxus at #1.
10 - Tyranthraxus
This is the final battle of the game. You'll face Tyranthraxus (who has a nasty "lightning
bolt" attack) plus a whole horde of margoyles and high priests. Obviously, buff up your
characters before entering the room, and then let loose with a couple of "fireball" spells
to create a path to Tyranthraxus. With "enlarge" and "haste," your melee fighters should
be able to cut down Tyranthraxus pretty quickly, and then mop up the rest of the enemies
with ease.
Once the battle is over, your last bond will disappear, and the game will end.
Exits:
-
Stairs between levels 1 and 2.