Area Note
Unlike the other optional areas in the game, Oxam's Tower has fixed battles, and you'll need
to explore to find them. Some of the battles are very difficult, so you should wait a while
before coming here.
The tower rooms and the dungeon are colored in light gray. The caverns are in a darker gray.
This is just to make the divisions easier to see.
1 - Sitting Room
If you "search" in here you'll find a random treasure.
2 - Minotaurs
You'll be attacked by several minotaurs here. On their bodies you can find
plate mail +1
and
battle axes +1.
3 - Treasure
If you "search" in this room you'll find a random treasure.
4 - Stairs to the Top of the Tower
There are five more levels to the tower, but they are small and relatively uninteresting.
The main attraction is at the top, where you'll face a high priest of Bane, plus some otyughs
and a few Zhentil fighters. If you cast "silence" on the priest, then this is a very easy
battle. Once it is over, you'll find
plate mail +2, plus some random treasures.
5 - Entrance to the Dungeon
6 - Medusas
You'll face three medusas here, along with several griffons. Obviously, concentrate on the
medusas first since they are the nastier of the two. You'll receive a random treasure from
the encounter.
7 - Arrow Trap
8 - One-way Teleporter
The teleporter will take you back to the entrance of the tower.
9 - Fighter Battle
You'll be attacked by about 15 Zhentil fighters here.
10 - Otyugh Battle
You'll have to fight a trio of otyughs here.
11 - Battle
You'll face a medusa and some ogres and griffons here.
12 - Gas Spore
The gas spore looks like a beholder, but if you "attack" it, it will explode, damaging your
party. If you "leave" it instead, nothing will happen.
13 - Entrance to the Caverns
You'll meet a man here who will tell you, "The Beholder Corps is... Gaak!" Then a large round
shape will disappear into the darkness. If you haven't saved for a while, now would a good
time to do so.
14 - Beholder
The beholder will tell you that you're not invited to the conference going on, and he'll allow
you to leave peaceably. But if you want to visit the rooms to the west, you'll have top fight
him. Beholders can't be hit by spells, so you'll have to rush him with your melee fighters.
15 - Dark Elf Lord
On the lord's corpse, you'll find an invitation to the conference. You should also find some
random treasures.
16 - Guards
The guards will "cower back" at your approach, but if you "attack" them they'll turn out to be
rakshasas. If you instead "leave," then you'll appear back in the hallway, but the rakshasas
will disappear.
Rakshasas can't be hit by spells, but they won't have any problems pegging you with "lightning
bolts" and spells of their own. The best way to deal with them (if you want to deal with them
at all) is to buff up before the fight and then hope your melee fighters kill them quickly.
You'll find an invitation to the conference on the corpses of the rakshasas.
17 - Beholders
You'll face thee beholders here. If you can kill them without having anybody disintegrated
(which takes some luck), then you'll earn about 60,000 total experience, and you'll find a
list indicating that rakshasas and dark elves are attending the conference, but that efreet,
vampires, and liches all declined to come.
18 - Conference
You'll stumble into a conference discussing "the fate of adventurers," and you'll be given two
options: "flee in panic" or "throw caution to the wind." There is absolutely no way to win the
battle unless you have the
dust of disappearance from the Fire Knives Hideout. Among
other things, there are 15 beholders involved. So if you don't have the dust, flee and just
skip this battle.
If you have the dust, then if you use it before the battle starts, it will prevent enemies
from casting spells on you, and it will only allow enemies to use melee attacks against you
if you're adjacent to them. With that sort of advantage, you should be able to work your way
through the enemies, and earn a whopping 76,508 experience for each character in your party.
You'll find random treasures after the battle.
19 - Treasure Room
You'll find a good-sized treasure here, but it's all random. So save your game before going
in, and load if you get the wrong sorts of objects.
Exits:
-
Front door of the tower.
-
Stairs between the first and second levels.
-
Exit to the Wilderness.