Strength is the measure of how much a character can carry. A character with a high
strength does bonus damage in combat. Fighters, paladins, and rangers with an 18
strength also have a percent value from 1 to 100 (listed as 01-00), denoting
Some non-human races may need a high strength to reach the maximum level in their class.
Strength is a prime requisite for fighters, paladins, and rangers.
Intelligence is the measure of how well a character can learn.
Some non-human races may need a high intelligence to reach the maximum level in their
Intelligence is a prime requisite for magic users and rangers.
Wisdom is the measure of a character's ability to understand the ways of the world
and interact with it. A cleric with a high wisdom can memorize additional spells.
Wisdom is a prime requisite for clerics, paladins, and rangers.
Dexterity is the measure of the manual dexterity and agility of a character. A
character with a high dexterity is harder to hit and receives a bonus when attacking
with missile weapons. A thief with a high dexterity receives a bonus to thieving
Dexterity is the prime requisite for thieves.
Constitution is the measure of the overall health of a character. A character with
a high constitution receives additional HP when leveling up.
Charisma is the measure of how well a character interacts with others. Charisma is
sometimes a factor when a character has an encounter with an NPC.