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Hexxat (EE)
Name: Hexxat

Race: Vampire (F)

Alignment: Neutral Evil

Class: Thief
Attributes:
  • STR 20
  • DEX 20
  • CON 14
  • INT 14
  • WIS 12
  • CHA 18

Biography:
A striking woman of Chultan descent, Hexxat holds her secrets dear. When pressed, she speaks in vague terms about her mother, a cleric of Ubtao, and the aunts who raised her. Of her life beyond childhood, she says nothing, other than that her immediate assignment was given her by someone known only as L. Discretion is a requirement of Hexxat's profession, and she prides herself on being a consummate professional.

Skills (Level 8):
  • Open Locks 85
  • Find Traps 85
  • Pick Pockets 40
  • Move Silently 48
  • Hide in Shadows 58
  • Detect Illusion 25
  • Set Traps 30

Special Abilities:
  • Blood Drain
  • Children of the Night
  • Domination
  • Set Snare

Proficiencies (Level 8):
  • Club +
  • Dagger +
  • Short Sword +
  • Single-Weapon Style +

Starting Equipment:
  • Hexxat's Amulet
  • Casque of Dragomir

Starting Location:
Graveyard District (Dragomir's Tomb)

How to Acquire:
To recruit Hexxat, you'll need to complete the quest given by Hexxat (aka Clara) in the Copper Coronet in the Slums District.

Ending Storyline:
Beyond her acquaintance with the Bhaalspawn Charname, little is known of Hexxat, which is doubtless how she preferred it. Cabrina continued to tell stories about the vampire to new agents of Larloch -- but replaced the cautionary tale of her loss in Dragomir's Tomb with the inspirational one of her return seemingly from death to complete the mission she was assigned. Decades later, tales would spread throughout Chult of the Faded Woman, a vengeful, demonic entity who targeted clerics of Ubtao and drained their bodies of blood. Whether there's any truth to the stories or not, Ubtao worship declined drastically on the Chultan continent, ultimately continuing only in small pockets of immigrant communities in cities such as Waterdeep.

Ending Storyline (Romanced):
Though it's likely Hexxat and Charname had many adventures after the incidents of the Bhaalspawn saga, tales of those adventures are hard to come by, and reliable ones harder still. This is doubtless how Hexxat preferred it. Cabrina continued to tell Hexxat's story to prospective agents of Larloch, replacing her two-hundred-year-old cautionary tale with the inspirational one of her return seemingly from death to complete the mission she was assigned. In less guarded moments, Cabrina could be heard to lament losing Hexxat to "that awful Bhaalspawn." When pressed, she would claim Hexxat and Charname spent some years traveling together before settling in Waterdeep, where they were key players behind the scenes in that city's noble and criminal fraternities.