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Crew Quarters B

Did we miss anything in this section? Is there something we didn't discover? Let us know!


Walkthrough

When you awake from your coldsleep (#1), you’ll be notified that 7.25 weeks have passed. As you look around the ship, you’ll see that it looks worse for the wear, and you’ll discover that your Assault Rifle and grenades are missing. However, you’ll still have your Magblade, and so you’ll still be able to deal with any Kerak troopers that you encounter.

Awake

You won’t need to do much in this quest. You’ll just need to pick up a pair of Submachine Guns (#5) and then exit the map (Exit A). Along the way you’ll find some data pads (P) and hear a message from Commander Vargas (also at #5), which will indicate that the situation in the ship is grim.


1 - Starting Point


2 - Nonexistent Room

You’ll see rooms in these places on your map, but they don’t actually exist.


3 - Locked Door

You won’t be able to open this door. You’ll have to go around.


4 - Clara Sighting

You’ll spot Clara running through the ship a few times during the campaign.


5 - Submachine Guns

When you pick up the guns, you’ll receive a message from Commander Vargas, but things won’t seem to be going well with him. You’ll find better weapons than the Submachine Guns, so we wouldn’t recommend that you invest any upgrade materials in them.


Exits:
  1. Bulkhead door to Crew Recreation.

Walkthrough
Gameplay Tips
Tutorial
Crew Quarters B
Crew Recreation
Medical Center Delta (M)
Oxygen Supplementation
Atrium
Medical Center Delta (U)
Life Support: Waste
Life Support: Atmosphere
Transit Center (1)
Colonist Quarters
Coldsleep B
Coldsleep A
Hold B
Engine Maintenance
Officers’ Quarters
Bridge
Astrogation
Ship Int Maintenance
Hold C
Transit Center (2)
Shuttle Bay
Ship Ext Maintenance
Gantry
Ares Engine Control
Flash Engine Control
Zeus Engine Control
Shuttle Control
Central Computing
 
 
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