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Engineering Skills
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Grenades Grenades

Magnifies damage caused by grenades by 4% per Rank to a maximum of 16% at Rank 4 and increases the maximum number of grenades you can carry by 4 per Rank to a maximum of 16 at Rank 4.
Stun Bomb Stun Bomb

Requires 5 points in Engineering skills.

Teaches Stun Bomb. Stuns and damages all enemies caught within the radius of its blast. Only one Rank can be allocated to this skill.
Synchronized Tactics Synchronized Tactics

Requires 10 points in Engineering skills.

All damage inflicted by you and HR-V increases by 2% per Rank to a maximum of 6% at Rank 3.
Improved Sentries Improved Sentries

Requires 15 points in Engineering skills.

Sentry health increases by 25%, damage by 8%, and range by 5 meters per Rank to a maximum of 100%, 30%, and 20 meters at Rank 4.
Inspiration Inspiration

Requires 20 points in Engineering skills and 90% Humanity.

Teaches Inspiration. Temporarily boosts the critical hit chance of all attacks by you and HR-V by 75%. Only one Rank can be allocated to this skill.


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Tempered Armor Tempered Armor

Increases HR-V's armor by 50 per Rank to a maximum of 200 at Rank 4. Also enhances sentry and drone armor by 50 per Rank to a maximum of 200 at Rank 4.
Bomb Drone Bomb Drone

Requires 5 points in Engineering skills and 4 points in Tempered Armor.

Teaches Bomb Drone. Activates a robotic drone that charges nearby enemies and detonates, inflicting damage to all enemies caught within the blast radius. Only one Rank can be allocated to this skill.
Fabricator Fabricator

Requires 10 points in Engineering skills.

Decreases the number of parts required to create Engineering devices by 10% per Rank to a maximum of 50% at Rank 5.
Technical Mastery Technical Mastery

Requires 30 points in Engineering skills, 5 points in Fabricator, and the Cybernetic Brain.

Increases damage inflicted by drones, sentries, traps, and grenades by 5% per Rank to a maximum of 15% at Rank 3.


-- Column 3 --

Critical Volatility Critical Volatility

Requires the Cybernetic Eye.

Raises HR-V's critical hit chance by 2% per Rank to a maximum of 6% at Rank 3. It also increases the critical hit chance of grenades and traps by 2% per Rank to a maximum of 6% at Rank 3.
Improved Fire Trap Improved Fire Trap

Requires 5 points in Engineering skills and the Cybernetic Hand.

Damage caused by Fire Trap increases by 5% per Rank to a maximum of 20% at Rank 4.
Synchronized Fortitude Synchronized Fortitude

Requires 10 points in Engineering skills and the Cybernetic Spine.

Increases Seth and HR-V's Health by 5% per Rank to a maximum of 15% at Rank 3.
Repair Microbots Repair Microbots

Requires 15 points in Engineering skills, 3 points in Synchronized Fortitude, and the Cybernetic Arm.

Teaches Repair Microbots. Releases microbots that significantly heal you and HR-V. Only one Rank can be allocated to this skill.
Improved Drones Improved Drones

Requires 20 points in Engineering skills and the Cybernetic Legs.

Reduces the cooldown of drones by 7 seconds per Rank to a maximum of 20 seconds at Rank 3 and increases drone durations by 5 seconds per Rank to a maximum of 15 seconds at Rank 3.
Cybernetic Batteries Cybernetic Batteries

Requires 25 points in Engineering skills and the Cybernetic Chest.

Increases maximum Energy by 100 per Rank to a maximum of 300 at Rank 3.