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Coldsleep A

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Walkthrough

This map has no less than nine levels, all connected via a central hub elevator (Exit B). Unlike most of the elevators in the game, the hub elevator has two controls: one for up and one for down. You'll start out on the bottom level of the map, and you'll be able to use the elevator to go up and down to visit each of the nine levels. We won't show each of the nine levels of the map (since each one is small and since they tend to overlap each other), but we'll summarize their contents below.

Level 1: Transit car (Exit A), manufactory. This is the level where you'll start.
Level 2: Cyber enemies.
Level 3: Aid station, manufactory, first alien leader.
Level 4: Cybernetic Spine, CyberInstallation unit, data pad.
Level 5: Second alien leader.
Level 6: Aid station, manufactory.
Level 7: Napalm Rail Gun II.
Level 8: Cyber enemies.
Level 9: Data pad, aid station, two manufactories, third alien leader, crate with "gravity trap" ability (#3), freight elevator to level 1 (Exit C).

Severed

For this quest you'll need to defeat three Kerak leaders (on levels 3, 5 and 9). The leaders aren't anything special; they're just regular armored and veteran enemies that you've seen before, and so you shouldn't have much trouble killing them. However, when you reach the final leader (#2), you'll find it in a pitched battle with some cyber warriors, and so clearly the cyber and Kerak soldiers aren't on the same side.

To complete the quest, you'll need to return to Medical Center Delta. When you reach the control room, you'll receive 2 skill points, and Dr. DeSoto will suggest that you track down a neural processor from a cyber, so that he might figure out where they came from and what they're up to. He'll also announce that Hold B is where you're most likely to find one, and so that's where you should head next.


1 - Locked Door

This door will unlock once you've completed the quest for this map.


2 - Kerak vs. Cyber Battle


3 - Gravity Trap Crate

Clicking on the crate will give you the "gravity trap" ability.


4 - Clara Sighting

You'll see Clara once again as you're making your way back to the transit car (Exit A).


Exits:
  1. Transit car.
  2. Hub elevator
  3. Freight elevator.