 |
| Assault Rifle |
| Damage: 4 (38.50 dps) / 7 (75.06 dps) |
Speed: 0.10 / 0.09 |
| Critical Chance: 7% / 33% |
Critical Damage: 225% / 305% |
|
Location: Seth has this weapon in the
tutorial and then finds it in
Medical Center Delta (Upper Level).
|
|
| Standard issue assault rifle. |
 |
 |
| Cyborg Chaingun |
| Damage: 6 (55.90 dps) / 8 (92.43 dps) |
Speed: 0.10 / 0.09 |
| Critical Chance: 5% / 24% |
Critical Damage: 200% / 240% |
|
Location: Obtained in
Hold C.
|
|
| Massive chaingun with an extremely fast rate of fire. Requires the Cybernetic Arm and Cybernetic Legs. |
 |
 |
| Cyborg Gauss Cannon |
| Damage: 64 (57.80 dps) / 95 (85.97 dps) |
Speed: 1.10 / 1.10 |
| Critical Chance: 15% / 35% |
Critical Damage: 200% / 230% |
|
Location: Obtained in
Ares Engine Control. |
|
| Massive particle accelerator that launches shards of metal at supersonic speeds. Requires the Cybernetic Arm and Cybernetic Legs. |
 |
 |
| Frag Rifle |
| Damage: 42 (52.36 dps) / 72 (90.41 dps) |
Speed: 0.80 / 0.80 |
| Critical Chance: 5% / 29% |
Critical Damage: 200% / 280% |
|
Location: Obtained in
Hold B. |
|
| Fires a fragmenting round that explodes on contact, damaging nearby enemies. |
 |
 |
| Fusion Beam Rifle |
| Damage: 34 (44.76 dps) / 62 (86.37 dps) |
Speed: 0.75 / 0.72 |
| Critical Chance: 10% / 29% |
Critical Damage: 200% / 200% |
|
Location: Obtained in
Medical Center Delta (following Seth's second visit to the
Transit Center). |
|
| Powerful incendiary beam rifle based on Kerak technology. Fusion beams ignite victims. Damage is not reduced by armor. |
 |
 |
| Kerak Lightning Pistols |
| Damage: 9 (36.80 dps) / 19 (86.65 dps) |
Speed: 0.25 / 0.22 |
| Critical Chance: 10% / 29% |
Critical Damage: 200% / 240% |
|
Location: Obtained in the
Colonist Quarters. |
|
| Dual pistols based on Kerak technology. Shoot beams that burn victims with electroplasma. Damage not reduced by armor. |
 |
 |
| Magblade |
| Damage: 43 (51.00 dps) / 94 (119.73 dps) |
Speed: 0.85 / 0.79 |
| Critical Chance: 5% / 35% |
Critical Damage: 200% / 260% |
| Location: Seth begins the game with this weapon. |
|
| Performs a variety of ranged and melee attacks. Utilizes small metal shards controlled by a magnetic field. |
 |
 |
| Rocket Launcher |
| Damage: 25 (25.15 dps) / 40 (40.18 dps) |
Speed: 1.00 / 1.00 |
| Critical Chance: 5% / 23% |
Critical Damage: 250% / 400% |
|
Location: Obtained in the
Officers' Quarters. |
|
| Launches rockets that explode when they strike the enemy. |
 |
 |
| Sonic Blaster |
| Damage: 42 (42.24 dps) / 77 (82.83 dps) |
Speed: 1.00 / 0.93 |
| Critical Chance: 5% / 31% |
Critical Damage: 200% / 300% |
|
Location: Obtained in
Oxygen Supplementation. |
|
| Fires a blast of sonic energy. |
 |
 |
| Submachine Guns |
| Damage: 5 (34.00 dps) / 10 (72.61 dps) |
Speed: 0.15 / 0.13 |
| Critical Chance: 5% / 35% |
Critical Damage: 200% / 260% |
|
Location: Obtained in
Crew Quarters B. |
|
| Dual hand-held submachine guns. |