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HR-V Abilities
Attack Attack

Cost: 0 Energy
Cooldown: 0 Seconds
Location: HR-V starts with this ability.


Orders HR-V to assault the specified location.
Electroburst Electroburst

Cost: 100 Energy
Cooldown: 3 Seconds
Location: Obtained in the Colonist Quarters.


Inflicts 51 to 85 electrical damage to enemies within five meters of HR-V.
Feign Death Feign Death

Cost: 0 Energy
Cooldown: 20 Seconds
Location: Obtained in Medical Center Delta (after visiting Hold B).


HR-V pretends to be dead. Tricks enemies into ignoring him.
Flamethrower Flamethrower

Cost: 100 Energy
Cooldown: 3 Seconds
Location: Obtained in Hold C.


HR-V fires a cone-shaped blast of fire. Inflicts 48 to 79 fire damage, knocks enemies back and ignites them.
Move Move

Cost: 0 Energy
Cooldown: 0 Seconds
Location: HR-V starts with this ability.


Orders HR-V to move to the specified location.
Power Shot Power Shot

Cost: 100 Energy
Cooldown: 3 Seconds
Location: Obtained during Seth's first visit to the Transit Center.


A powerful shot that inflicts 46 to 76 damage.
Repair Routine Repair Routine

Cost: 200 Energy
Cooldown: 15 Seconds
Location: HR-V starts with this ability.


HR-V performs a repair procedure, restoring 40% of its health over 12 seconds.
Return Return

Cost: 0 Energy
Cooldown: 0 Seconds
Location: HR-V starts with this ability.


Orders HR-V to return to Seth's side.