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Justice
Not all the denizens of the Fade identify with darker emotions like rage and pride. Some embody the nobler qualities found in humanity: faith, hope, compassion, and justice. Justice is not a name, it is an identity. A victim of magic gone awry, Justice has been torn from the Fade against his will and trapped in the body of a dead Grey Warden. Lost and disoriented, he seeks a guide to help make sense of this alien world and demonstrate what it means to be human.

How to Recruit: When you confront the Baroness in the Fade, she will send Justice back with you to the Blackmarsh. After inhabiting the body of a Grey Warden named Kristoff, Justice will then join you to defeat the Baroness and to avenge Kristoff's death at the hands of the darkspawn.

Gifts of Special Significance: To substantially increase your approval rating with Justice, you can present him with the Lyrium Ring, Kristoff's Mementos, Kristoff's Locket, Verses of Dreams, a Elven Prayer for the Dead, or Lyrium: The Voice of the Maker.

Equipment: The Lamented, Griffon's Crest, Sturdy Chainmail Gloves, Heavy Chainmail Boots, Sturdy Heavy Chainmail, Swordsman's Girdle, Kristoff's Locket, Dawn Ring, and an Iced Band.

Starting Attributes (at Level 26)

Strength: 55
Dexterity: 34
Willpower: 21
Magic: 11
Cunning: 11
Constitution: 22

Starting Talents (at Level 26)

Warrior: Powerful, Precise Striking, Taunt
Spirit Warrior: Beyond the Veil
Weapon and Shield: Shield Bash, Shield Pummel, Overpower, Shield Defense, Shield Balance, Shield Wall, Shield Expertise, Shield Block, Shield Cover, Shield Tactics

Companion Notes

As your approval rating with Justice increases, he will gain additional constitution via four "Inspired" skills.

Companions