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Justice
Not all the denizens of the Fade identify with darker emotions like rage and pride. Some embody the nobler qualities found in humanity: faith, hope, compassion, and justice. Justice is not a name, it is an identity. A victim of magic gone awry, Justice has been torn from the Fade against his will and trapped in the body of a dead Grey Warden. Lost and disoriented, he seeks a guide to help make sense of this alien world and demonstrate what it means to be human.

How to Recruit: When you confront the Baroness in the Fade, she will send Justice back with you to the Blackmarsh. After inhabiting the body of a Grey Warden named Kristoff, Justice will then join you to defeat the Baroness and to avenge Kristoff's death at the hands of the darkspawn.

Gifts of Special Significance: To substantially increase your approval rating with Justice, you can present him with the Lyrium Ring, Kristoff's Mementos, Kristoff's Locket, Verses of Dreams, a Elven Prayer for the Dead, or Lyrium: The Voice of the Maker.

Equipment: The Lamented, Griffon's Crest, Sturdy Chainmail Gloves, Heavy Chainmail Boots, Sturdy Heavy Chainmail, Swordsman's Girdle, Kristoff's Locket, Dawn Ring, and an Iced Band.

Starting Attributes (at Level 26)

Strength: 55
Dexterity: 34
Willpower: 21
Magic: 11
Cunning: 11
Constitution: 22

Starting Talents (at Level 26)

Warrior: Powerful, Precise Striking, Taunt
Spirit Warrior: Beyond the Veil
Weapon and Shield: Shield Bash, Shield Pummel, Overpower, Shield Defense, Shield Balance, Shield Wall, Shield Expertise, Shield Block, Shield Cover, Shield Tactics

Companion Notes

• As your approval rating with Justice increases, he will gain additional constitution via four "Inspired" skills.

Companions