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Anders
Many mages chafe under the Chantry's control, and Anders is no exception. Although most mages are brought into the Circle at a young age, Anders was an adolescent by the time the templars found him: he had an understanding of the outside world and knew full well what he was missing. To him, the walls of the Circle Tower were nothing more than a prison. A born troublemaker, Anders repeatedly broke out of the tower, displaying great ingenuity. But for all his resourcefulness and talent, he could never quite elude the templars. It's a lucky thing that Anders despises blood mages as much as the Chantry does, else he might have been executed as a suspected maleficarum long ago. In truth, all he wants is freedom--well, freedom, a good meal, and a pretty girl on his arm. That's not too much to ask, is it?

How to Recruit: While clearing the interior area of Vigil's Keep at the beginning of the Awakening expansion, you'll stumble upon Anders surrounded by dead Templars and darkspawn. Whether or not you choose to believe his story is up to you...

Gifts of Special Significance: To substantially increase your approval rating with Anders, you can present him with a Kitten, Bell Collar, Gold Earring, Engraved Silver Bracers, Knitted Scarf, or Phylacteries: A History Written in Blood.

Equipment: Magister's Staff, Polar Gauntlets, Magus War Boots, Tevinter Mage Robes, Magister's Cinch, Fox's Pendant, Hailstone, and Ring of Faith.

Starting Attributes (at Level 18)

Strength: 11
Dexterity: 11
Willpower: 33
Magic: 41
Cunning: 17
Constitution: 17

Starting Talents (at Level 18)

Mage: Arcane Bolt, Arcane Shield
Spirit Healer: Group Heal, Revival, Lifeward
Primal: Winter's Grasp, Frost Weapons, Cone of Cold
Creation: Heal, Heroic Offense
Spirit: Walking Bomb, Mind Blast
Entropy: Weakness, Paralyze, Drain Life

Companion Notes

As your approval rating with Anders increases, he will gain additional willpower via four "Inspired" skills.

Companions