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Companion: Anders
Name: Anders

Class: Mage

Description: Anders has a rocky history with the Circle of Magi. Taken from his family when his talents first manifested, Anders was still a boy the first time he ran away from the Circle. Recpatured and returned dozens of times, Anders was still considered only a reckless scamp by First Enchanter Irving, who thought his easy temper and sense of humor made him no true threat. But during his final escape, Anders befriended the Warden Commander of Amaranthine and accepted an offer to become a Grey Warden.

Life as a Warden changed him, introducing him to the free Fade spirit called Justice, who slowly convinced Anders to turn his attention beyond his personal suffering. Infused with Justice's fervor, Anders offered to merge with the spirit in the name of mage freedom, starting them both down a dangerous path that turned the purity of Justice into the unthinking hatred of Vengeance.

Location: You'll meet Anders in his clinic in Darktown during the quest Tranquility.

Starting Abilities: Heal, Mind Blast, Winter's Grasp

Default Weapon:
Default Armor:
Armor Upgrades:
Gifts:
Friendship / Rivalry (+/-):

AmtLocationSituation
±5Hightown (Act I) At the end of the quest Bait and Switch, defend Anders to Fenris (+5), or agree with Fenris (-5).
±5Gallows Courtyard (Act I) When Fenris starts talking about Tevinter mages, say "It's wrong to oppress mages" (+5) or "The Circle is necessary" (-5).
±10Sundermount (Act I) During the quest Long Way Home, when Merrill removes the barrier, respond using the good stance (-10) or the aggressive stance (+10).
+5The Blooming Rose(Act I) During the quest Enemies among Us, ask Anders for help when confronting Idunna.
-5The Blooming Rose (Act I) During the quest Enemies among Us, hand Idunna off to the templars.
±5Sanctuary (Act I) During the quest Sanctuary, when you talk to Keran, have Anders check him for possession and then tell him that he's free to go (+5), or don't have Anders check for possession and then tell him that you're going to inform the templars (-5).
-15Gallows Courtyard (Act I) At the end of the quest Sanctuary, when you talk to Cullen, agree that mages are trying to destroy the Chantry, or agree that mages cannot be treated like normal people.
-5Gallows Courtyard (Act I) At the end of the quest Sanctuary, tell Cullen that Keran might be possessed.
±5The Docks (Act I) During the quest Loose Ends (Meeran version), kill Harimann after learning the truth (-5) or let him go (+5).
±10, ±5 or +15Darktown (Act I) During the quest Talk to Anders, select the good responses except for "It's... unexpected" (+15 if male, +10 if female), select good and romance options (+10 if male, +5 if female), select wry options (-5), or select aggressive options (-10).
+10 or -15Petrice's Safehouse (Act I) At the start of the quest Shepherding Wolves, accept Petrice's task (+10), or refuse (-15).
±10Vimmark Mountain Pass (Act I) During the quest Shepherding Wolves, refuse to give up Ketojan (+10), or give him up (-10).
-5Lowtown (Act I) At the start of the quest Wayward Son, tell Arianni "I will stop him."
+10 or -15Slaver Caverns (Act I) During the quest Wayward Son, send Feynriel to the Dalish elves (+10) or to the Circle (-15).
-5Lowtown (Act I) At the end of the quest Wayward Son, receive your reward from Arianni after sending Feynriel to the Circle.
±5Gallows Courtyard (Act I) At the end of the quest An Errant Letter, keep Thrask's secret (+5), or blackmail him (-5).
±5Wounded Coast Approach (Act I) At the start of the quest Act of Mercy, tell Thrask that you'll help him (+5), or that he should do his task himself (-5).
-5Runaways' Cavern (Act I) During the quest Act of Mercy, tell Alain to turn himself in.
+10 or -5Runaways' Cavern (Act I) During the quest Act of Mercy, force the apostate mages to join the Circle (-10) or agree to work with them (+5).
±15Wounded Coast Approach (Act I) At the end of the quest Act of Mercy, if you convinced the mages to return to the Circle, hand them over to Karras (-15) or help them fight (+15).
+5Wounded Coast Approach (Act I) At the end of the quest Act of Mercy, if you decided to work with the mages, use Varric to convince Karras to leave, or convince Karras yourself.
+10 or -15Ancient Crypt (Act I) During the quest The Deep Roads Expedition, refuse the rock wraith abomination's deal (+10), or accept it (-15).
+5Ancient Crypt (Act I) At the end of the quest The Deep Roads Expedition, take Carver to the Grey Wardens.
±5Underground Passage (Act II) During the quest Repentance, in your second response to Allure, say "Die fiend!" or "I wouldn't betray my friends" (+5), or say "I do like power" (-5).
+15Darktown (Act II) For completing the quest Tevinter Chantry Amulet.
±5Lowtown (Act II) At the start of the quest Night Terrors, when Marethari mentions killing Feynriel, say "I understand" (-5) or "I can't do that" (+5).
+10 or -15Templar Hall (Act II) During the quest Night Terrors, kill Torpor (+10) or make a deal with Torpor (-15).
+5 or -15Lowtown (Act II) At the end of the quest Night Terrors, when Anders reveals that you made a deal with Torpor, admit it (+5) or tell Anders to shut up (-15).
+20 or -15Darktown (Act II) During the quest Anders in the Fade, say "It was a ruse" (+20), or say anything else (-15).
+5 or -15Darktown (Act II) At the start of the quest Dissent, agree to help Anders (+5), or refuse (-15).
±15Gallows Dungeon (Act II) During the quest Dissent, prevent Anders/Justice from killing Ella (bonus depends on whether you're friends or rivals with Anders).
±30 or -35Darktown (Act II) At the end of the quest Dissent, dismiss Anders as a companion (-35), or say aggressive and mean things to him (up to -30), or say nice and forgiving things to him (up to +30).
+5The Chantry (Act II) After completing the quest Dissent, show Alrik's Papers to Grand Cleric Elthina.
-15, +20 or +25The Chantry (Act II) During the quest Questioning Beliefs (Anders), kiss Anders (+25), talk to Anders as a friend (up to +20), or talk to Anders as a rival (up to -15).
±10Varterral Hunting Ground (Act II) At the end of the quest Mirror Image, immediately give the arulin'holm to Merrill (-10), or refuse at least once (+10).
+5Ser Varnell's Refuge (Act II) During the quest Offered and Lost, when you meet Ser Varnell, say "Varnell and the others die."
±5Hightown (Act II) After completing the quest Following the Qun by siding with Mother Petrice, ask Petrice "Can I count on your support?" (-5), or tell her "Just stay away from me" (+5).
-10The Chantry (Act III) At the start of the quest Faith, say "I won't stop the Divine."
±10Viscount's Keep (Act III) During the quest Faith, tell Leliana "It really isn't that bad" (+10) or "It's time for holy war" (-10).
+5The Hanged Man (Act III) During the quest Alone, say "Take him" followed by "Not a chance."
-5The Hanged Man (Act III) At the end of the quest Alone, say "It's not my place" or "You deserve to die."
±10Darktown (Act III) At the end of the quest Check on Anders, say "Maybe it's for the best" (+10) or "Mages are dangerous" (-10).
±5Darktown (Act III) At the start of the quest Justice, tell Anders "You're right" (-5) or "You're wrong" (+5).
+5Darktown (Act III) At the start of the quest Justice, tell Anders "Let's do it."
±5Darktown (Act III) At the start of the quest Justice, tell Anders "Sounds easy enough" (+5) or ask "Is that...all?" (-5).
±15 or -30Darktown (Act III) During the quest Justice, agree to distract Grand Cleric Elthina (+15), or refuse as a friend (-30), or refuse as a rival (-15).
+10Darktown (Act III) For completing the quest Justice.
±10 or -5The Hanged Man (Act III) During the quest On the Loose, let Emile escape (+10), turn Emile over to the Circle after he's slept with Nella (-5), or turn Emile over right away (-10).
±10Templar Hall (Act III) At the end of the quest On the Loose, say "Maybe Aaders is right" (+10) or "Anders, be quiet" (-10).
±5Bartrand's Estate (Act III) At the end of the quest Haunted, keep the shard from Varric (+5), or give it to varric (-5).
-5Pride's End (Act III) During the quest A New Path, when talking to Merrill after defeating Keeper Marethari, say "She was stupid."
±10Templar Hall (Act III) At the start of the quest Best Served Cold (Orsino version), tell Orsino "Let's resolve this quietly" (+10), or say "I'll stop them" (-10).
±10The Wounded Coast (Act III) During the quest Best Served Cold, when you meet Samson, say "I want to help the mages" (+10) or "The mages must be stopped" (-10).
±5Templar Hall (Act III) At the end of the quest Best Served Cold, tell Meredith "I'll name names" (-5) or "You must let this go" (+5).
±5Templar Hall (Act III) At the end of the quest Best Served Cold, tell Orsino "Meredith was not involved" (-5) or "She must be overthrown" (+5).

Companion Notes:
  • Anders does not like the Circle.
  • Anders is a romance option for male characters.
  • Anders has been possessed by Justice. The first time Justice makes an appearance, Anders will gain the Vengeance talent.