Subsite Navigation

Game Information

 

Equipment Database

 

Character Development

 

Miscellaneous

 
 

Advertisement

 


Companion: Fenris
Name: Fenris

Class: Two-Handed Weapon Warrior

Description: Fenris was a slave -- a bodyguard to Magister Danarius of the Tevinter Imperium -- until his escape several years ago. He speaks little of the past, saying only that he most recently came to Kirkwall from Tantervale in the north. The markings on his skin are akin to runecrafting: made of lyrium and ink, they suffuse Fenris's flesh with a power even he does not fully understand. The process of their creation was painful, and in unguarded moments, Fenris attempts to control the agony that lingers still. Even so, the markings enhance his fighting skill and have made him a unique and formidable warrior.

Location: You'll meet up with Fenris in Act I during the quest Bait and Switch.

Starting Abilities: Control, Mighty Blow, Rally

Default Weapon:
Default Armor:
Armor Upgrades:
Gifts:
Friendship / Rivalry (+/-):

AmtLocationSituation
±10Darktown (Act I) During the quest Tranquility, when you talk to Anders in his clinic, say "mages need their freedom" (-10), or "that's a little controversial" (+5), or "mages must be contained" (+10).
+5 or -10Darktown (Act I) During the quest Tranquility, when you talk to Anders in his clinic, say "I help all my fellow mages" (-10) or "you want me to fight templars" (+5).
±10Hightown (Act I) At the end of the quest Bait and Switch, if you're not playing a mage, then agree with Fenris' assessment of mages (+10), tell him it's not his concern (-10), or defend one of your mages (-5).
-10, -15, -20, or -25Hightown (Act I) At the end of the quest Bait and Switch, if you're playing a mage, then answer Fenris' question with "find out" or "survival" (-10), "nothing" (-15), "is this a problem" (-20), or "power" (-25).
+5Hightown (Act I) At the end of the quest Bait and Switch, ask Fenris why Danarius is after him, and then ask if there's a way to repay Danarius.
+5, -5, -15Gallows Courtyard (Act I) When Fenris starts talking about Tevinter mages, say "It's wrong to oppress mages" (-15), "The Circle doesn't work" (-5), or "The Circle is necessary" (+5).
±10Sundermount
(Act I)
During the quest Long Way Home, when Merrill removes the barrier, respond using the good stance (-10) or the aggressive stance (+10).
±5Lowtown (Act I) At the end of the quest Long Way Home, when Merrill invites you to visit, say you will (-5), or say you won't (+5).
+5Gallows Courtyard (Act I) At the end of the quest Sanctuary, tell Cullen that Keran might be possessed.
±10Fenris' Mansion (Act I) During the quest Fenris Recruited, when Fenris asks you about returning to Ferelden, say "I've thought about it" or "Lothering is gone" (+10), or give one of the other responses (-10).
±10Fenris' Mansion (Act I) During the quest Fenris Recruited, when Fenris says he will not live with a wolf (Danarius) at his back, say "Good plan" (+10) or "Why bother?" (-10).
±10Fenris' Mansion (Act I) At the end of the quest Fenris Recruited, tell Fenris "You could make a home here" (+10) or "You whine too much" (-10).
±10Gallows Courtyard (Act I) During the quest Wayward Son, tell Thrask that Feynriel is a menace (+10), or that you want to help him (-10).
±10Darktown (Act I) During the quest Wayward Son, let Fenris interrogate Danzig and then kill Danzig (+10) or let Danzig go (-10).
±10Slaver Caverns (Act I) During the quest Wayward Son, attack Varian Ilithis (+10) or negotiate with him (-10).
±10Slaver Caverns (Act I) During the quest Wayward Son, send Feynriel to the Dalish elves (-10) or to the Circle (+10).
±5Runaways' Cavern (Act I) During the quest Act of Mercy, force the apostate mages to join the Circle (+5) or agree to work with them (-5).
±10Wounded Coast Approach (Act I) At the end of the quest Act of Mercy, if you convinced the mages to return to the Circle, hand them over to Karras (+10) or help them fight (-10).
-5Wounded Coast Approach (Act I) At the end of the quest Act of Mercy, if you decided to work with the mages, use Varric to convince Karras to leave, or convince Karras yourself.
-5Ancient Crypt (Act I) During the quest The Deep Roads Expedition, accept the rock wraith abomination's deal.
+5 or ±10Fenris's Mansion (Act II) During the quest Speak with Fenris, tell Fenris "You're my friend" (+10), or "I can help you" (+5), or "They could be" (+5), or "That's true" (-10).
-5Underground Passage (Act II) During the quest Repentance, when you talk to Allure, say "I do like power."
±5Outside Kirkwall (Act II) A the start of the quest A Bitter Pill, tell the slave hunters "He's not a slave" (+5) or "Let's work out a deal" (-5).
+5Outside Kirkwall (Act II) At the start of the quest A Bitter Pill, after defeating the slaver ambush, say "We go after them" or "And now they're dead."
-15Outside Kirkwall (Act II) At the start of the quest A Bitter Pill, when Fenris demands that you go after Hadrianna, say "Not right now."
-5 or -20Wrong Way (Act II) During the quest A Bitter Pill, when you get ambushed a second time, agree to go with Fenris (-5) or refuse (-20).
+10Abandoned Slaver Den (Act II) During the quest A Bitter Pill, tell Orana "I'm sorry."
+5 or -10Abandoned Slaver Den (Act II) During the quest A Bitter Pill, after offering work to Orana, say "I will pay her" (+5) or "Slaves are useful" (-10).
-5Abandoned Slaver Den (Act II) During the quest A Bitter Pill, after taking on Orana as a slave, ask "What else will she do?" or "Do you want help or not?"
+15 or +20Hawke Estate (Act II) At the end of the quest A Bitter Pill, talk to Fenris and choose the diplomatic / understanding dialogue options.
+15Fenris's Mansion (Act II) Complete the quest The Book of Shartan.
+5 or -15Templar Hall (Act II) During the quest Night Terrors, kill Torpor (+5) or make a deal with Torpor (-15).
+5Templar Hall (Act II) During the quest Night Terrors, when Anders demands that you kill Torpor, tell him to back off.
+5 or -10Gallows Dungeon (Act II) During the quest Dissent, prevent Anders/Justice from killing Ella (+5) or allow it to happen (-10).
+10Darktown (Act II) During the quest Dissent, when Ella asks about Anders' transformation, tell her it was "just what it looked like."
±10Darktown (Act II) During the quest Dissent, send Ella "somewhere safe" (-10) or back to the Circle (+10).
-5Varterral Hunting Ground (Act II) During the quest Mirror Image, after defeating the varterral, tell Merrill "Don't blame yourself."
±5Varterral Hunting Ground (Act II) At the end of the quest Mirror Image, give the arulin'holm to Merrill (-5), or refuse (+5).
±10Viscount's Keep (Act II) During the quest Demands of the Qun, accept a duel against the Arishok (+10), or refuse (-10).
±5Fenris's Mansion (Act III) During the quest Speak to Fenris, say "Let's go" (+5) or "Forget it" (-5).
+5The Chantry (Act III) At the start of the quest Faith, say "But they are needed."
+5The Chantry (Act III) At the start of the quest Faith, say "I won't stop the Divine."
±5Viscount's Keep (Act III) During the quest Faith, tell Leliana "It really isn't that bad" (-5) or "It's time for holy war" (+5).
±10 or -30The Hanged Man (Act III) During the quest Alone, say "He's no one's slave" (+10), or say "We can negotiate" (-10), or say "Take him" followed by "Very well" (-30).
±10 or +15The Hanged Man (Act III) At the end of the quest Alone, say "Fenris, stop" (-10) or "It's not my place" (+10) or "You deserve to die" (+15).
-10The Hanged Man (Act III) At the end of the quest Alone, ask "You're blaming magic?"
-5The Sink (Act III) During the quest Gamlen's Greatest Treasure, tell Charade "Give me the gem" or "I don't care."
±10Darktown (Act III) At the start of the quest Justice, agree to help Anders (-10) or refuse (+10).
±5Darktown (Act III) During the quest Justice, agree to distract Grand Cleric Elthina (-5) or refuse (+5).
+10Templar Hall (Act III) At the end of the quest On the Loose, say "The templars caused this."
±5Sundermount (Act III) During the quest A New Path, if you talk to Keeper Marethari, ask her to help fix the mirror (-5), or ask her to talk some sense into Merrill (+5).
±5Pride's End (Act III) During the quest A New Path, when talking to Merrill after defeating Keeper Marethari, say "She was stupid" (-5), or say "You weren't listening" (+5).
±10 or -5Sundermount (Act III) At the end of the quest A New Path, when the Dalish elves confront you, say "Marethari was possessed" (-10) or "Stand down" (-5) or "I'll take responsibility" (+10).
±10 or ±15Fenris's Mansion (Act III) During the quest Blade of Mercy, offer the blade to Fenris as a friend (+15), keep the blade as a friend (+10), offer the blade as a rival (-15), or keep the blade as a rival (-10).
±10The Wounded Coast (Act III) During the quest Best Served Cold, when you meet Samson, say "I want to help the mages" (-10) or "The mages must be stopped" (+10).

Companion Notes:
  • Fenris does not like mages or slavers.