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Companion: Aveline
Name: Aveline Vallen

Class: Weapon and Shield Warrior

Description: Aveline was born in Orlais, but she never knew the country. Her father, Benoit du Lac, was a chevalier who lost his patron to the game of intrigue. He fled to Ferelden while Aveline was an infant, and though his holdings were meager, he was determined she would have the life he had lost: she would become a knight, no matter the cost. He eventually sold everything to sponsor Aveline into King Cailan's service.

Knightly skills seemed bred into Aveline's bones, but she had her doubts -- starting with her namesake, Ser Aveline. The first female knight of Orlais was orphaned, mocked for her looks and murdered when she dared stand with the men in tournament. Her glory lies in tragedy, but the living Aveline doesn't revere sacrifice: a principled death is still a death. Her father was proud of her, but she would never be the knight he wished for.

Aveline married Wesley Vallen while serving in the Fereldan army. They were kindred spirits and determined guardians. His death during the Blight scarred her -- not just his loss, but that she failed to protect him. Aveline has healed in the past year, but she has yet to forgive herself. Accordingly, she is fiercely protective of the Hawkes. They share a bond in loss, a connection she cherishes but will not allow to be repeated.

Location: Aveline will join you during the Prologue.

Starting Abilities: Shield Defense

Default Weapon / Shield:
Default Armor:
Armor Upgrades:
Gifts:
Friendship / Rivalry (+/-):

AmtLocationSituation
±10Outside Lothering (Prologue) Allow Aveline to decide Wesley's fate (+10), or make the decision for her (-10).
-5Lowtown (Act I) During the quest Tranquility, threaten the refugees outside Lirene's shop.
-5Lowtown (Act I) During the quest Bait and Switch, agree to work with Anso.
±5Lowtown (Act I) During the quest Bait and Switch, agree to help Fenris without demanding payment (+5), or demand payment (-5).
±10Viscount's Keep (Act I) After completing the quest The Way It Should Be, when you talk to Aveline, tell her "Just don't spout laws at me" (-10), or say something else (+10).
±5Sundermount
(Act I)
During the quest Long Way Home, when Merrill removes the barrier, respond using the good stance or the wry stance (-5), or respond using the aggressive stance (+5).
-5Lowtown (Act I) At the end of the quest Long Way Home, tell Merrill that you won't visit her.
±5Dead Man's Pass (Act I) During the quest Blackpowder Promise, when you first meet Javaris, ask him for money (-5), or mention hunting outlaws (+5).
±5Sanctuary (Act I) During the quest Enemies Among Us, when you talk to Keran, announce that you're going to tell the templars (+5), or tell Keran that he might be possessed and then allow him to leave (-5).
±5Gallows Courtyard (Act I) At the end of the quest Enemies Among Us, tell Cullen that Keran should stay in the order (+5), or that he might be possessed (-5).
±5Hightown (Act I) At the end of the quest The Bone Pit, refuse Hubert's deal (+5), accept it for the workers (+5), or demand payment upfront (-5).
-5The Blooming Rose (Act I) After talking to Jethann for the quest The First Sacrifice, sleep with him.
+5The Hanged Man (Act I) During the quest Finders Keepers, agree to help Martin.
-5The Docks (Act I) During the quest Finders Keepers, bribe Aden.
+5 or -10The Hanged Man (Act I) At the end of the quest Finders Keepers, extort Martin (-10), or refuse to tell him where his cargo is (+5).
+5Hightown (Act I) At the start of the quest Loose Ends (Athenril version), refuse to help Athenril.
-5Hightown (Act I) At the start of the quest Loose Ends (Athenril version), agree to help Athenril.
±5The Docks (Act I) During the quest Loose Ends (Athenril version), let Pryce have the goods (+5), or take them for yourself (-5).
+5The Docks (Act I) During the quest Loose Ends (Athenril version), let Pryce have the goods and then tell Athenril the truth.
-5 or ±10The Docks (Act I) During the quest Loose Ends (Meeran version), kill Harimann after learning the truth (-10), kill Harimann without learning the truth (-5), or let Harimann go (+10).
+5Lowtown (Act I) At the end of the quest Loose Ends (Meeran version), let Harimann go and tell Meeran the truth about it.
±5Viscount's Keep (Act I) At the start of the quest Unbidden Rescue, accept the bounty from Seneschal Bran (+5), or refuse (-5).
±5Viscount's Keep (Act I) At the end of the quest Unbidden Rescue, say "This is clearly not my affair" or "You're both stubborn old fools" (+5), or say one of the other responses (-5).
±5Ruined Passage (Act I) During the quest Magistrate's Orders, kill Kelder yourself (+5), or take him into custody (-5).
-5Abandoned Ruins (Act I) At the end of the quest Magistrate's Orders, ask Elren for a reward.
±5 or -10Hightown (Act I) At the end of the quest Magistrate's Orders, tell Vanard to keep his money (+5), or tell him his secret won't last (-5), or extort him (-10).
+5Vimmark Mountain Pass (Act I) During the quest Shepherding Wolves, refuse to give up Ketojan.
-5Petrice's Safehouse (Act I) At the end of the quest Shepherding Wolves, tell Petrice "Just pay me."
+5Gallows Courtyard (Act I) During the quest Wayward Son, use Aveline to convince Thrask to help you.
±5Darktown (Act I) During the quest Wayward Son, let Fenris interrogate Danzig and then kill Danzig (+5) or let Danzig go (-5).
-5Slaver Caverns (Act I) During the quest Wayward Son, say "I'll risk that" when you meet Varian Ilithis.
±5Slaver Caverns (Act I) During the quest Wayward Son, send Feynriel to the Dalish elves (-5) or to the Circle (+5).
+5 or -10Gallows Courtyard (Act I) At the end of the quest An Errant Letter, keep Thrask's secret (+5), or blackmail him (-10).
±5Wounded Coast Approach (Act I) At the start of the quest Act of Mercy, tell Thrask that you'll help him (+5), or that he should do his task himself (-5).
+5, +10, or -15Runaways' Cavern (Act I) During the quest Act of Mercy, force the apostate mages to join the Circle (+10), agree to lie for them (+5), or agree to kill Ser Thrask (-15).
±5Wounded Coast Approach (Act I) At the end of the quest Act of Mercy, if you convinced the mages to return to the Circle, hand them over to Karras (+5) or help them fight (-5).
-5Lowtown (Act I) At the end of the quest Friends in Low Places, accept Dougal's deal.
±5The Deep Roads (Act I) At the start of the quest The Deep Roads Expedition, agree to look for Sandal (+5), or refuse (-5).
±5Ancient Crypt (Act I) During the quest The Deep Roads Expedition, refuse the rock wraith abomination's deal (+5), or accept it (-5).
±10Viscount's Keep (Act II) During the quest Calling on the Captain, tell Aveline that she loves her job (+10) or suggest that she quit (-10).
±5Underground Passage (Act II) During the quest Repentance, when you talk to Allure, say "Die fiend!" (+5), or say "That's a good point" or "Don't listen to her" (-5).
±5Outside Kirkwall (Act II) A the start of the quest A Bitter Pill, tell the slave hunters "He's not a slave" (+5) or "Let's work out a deal" (-5).
+5Outside Kirkwall (Act II) At the start of the quest A Bitter Pill, after defeating the slaver ambush, say "We go after them."
-5Abandoned Slaver Den (Act II) During the quest A Bitter Pill, when you meet Orana, say "Not our problem" or "Slaves are useful."
-5The Deep Roads (Act II) During the quest Fool's Gold, tell Emrys that you plan to go after the sword.
-5Hightown (Act II) At the end of the quest Fool's Gold, lie for Iwan.
-5 or ±10The Wounded Coast (Act II) At the start of the quest Raiders on the Cliffs, tell Lieutenant Harley that this isn't your fight or that you work alone (-5), or agree to work with the guards and give a diplomatic (+10) or aggressive (-10) rallying speech.
+10 or -15Templar Hall (Act II) During the quest Night Terrors, kill Torpor (+10) or make a deal with Torpor (-15).
-5 or ±10Viscount's Keep (Act II) During the quest Doubts That Linger, say "With Circle control, I agree" (+10), or say "Blame your memory" (-10), or say "You don't mean that / Even me" (-5).
-5DuPuis Estate (Act II) During the quest Prime Suspect, when you meet DuPuis, allow him to live.
±5Bartrand's Estate (Act II) At the end of the quest Family Matter, kill Bartrand (+5) or let him live (-5).
-5Darktown (Act II) During the quest Inside Job, when Coterie thugs question you about Lilley's death, say "She deserved to die."
-10Outside Smuggler's Cut (Act II) During the quest Blackpowder Courtesy, kill Javaris.
-5Side Alley (Act II) During the quest Blackpowder Courtesy, when you reach the Side Alley say "And we have to play hero."
±5 or -10Viscount's Keep (Act II) During the quest The Long Road, when Aveline asks you to invite Donnic to the Hanged Man tavern, say "I'm not helping" (-10) or "Then don't try at all," or say something else (+5).
±5The Hanged Man (Act II) During the quest The Long Road, after meeting with Donnic, tell Aveline "No excuses!" (-5), or say "Trust your friends" / "A friendly ultimatum" (+5).
±5 or +10Viscount's Keep (Act II) At the end of the quest The Long Road, if Aveline asks if you think she's beyond help, say "Never" (+10) or "You don't need to know" (+5) or "Yes" (-5).
±5 or +15Viscount's Keep (Act II) At the end of the quest The Long Road, if Aveline asks if you ever wondered about her, say "No" (+5) or "It'd be epic, but destructive" (-5) or "Just be happy" (+15).
±15Viscount's Keep (Act II) For completing the quest Questioning Beliefs (Aveline).
±10Varterral Hunting Ground (Act II) At the end of the quest Mirror Image, give the arulin'holm to Merrill (-10), or refuse (+10).
+5The Docks (Act II) During the quest Offered and Lost, tell the Arishok about the missing delegation.
-5 or +10The Hanged Man (Act II) During the quest Offered and Lost, let Aveline question Orward (+10), or fight Orwald (-5).
+5The Chantry (Act II) Tell Grand Cleric Elthina that she should help the city.
+5 or -10Ser Varnell's Refuge (Act II) During the quest Offered and Lost, when you meet Ser Varnell, say "Varnell and the others die (+5) or "Go ahead, kill the qunari" (-10).
+10Ser Varnell's Refuge (Act II) At the end of the quest Offered and Lost, tell the viscount not to burn the bodies.
±15Viscount's Keep (Act II) During the quest The Shield of the Knight Herself, say "Then I'll take it back" or "It's just a gift for a friend" (+15), or say "Don't make it such a big deal" or "I don't care, just use it" (-15).
+15, -10 or ±5Viscount's Keep (Act II) During the quest The Captain's Condolences, say "Yes" (+15), or say "This was all your fault, Captain!" (-10), or say "Thank you, but no" (+5), or say "Just one?" or "Not a chance" (-5).
-5The Chantry (Act II) At the end of the quest Following the Qun, ask the viscount to "look on the bright side."
±5Lowtown (Act II) During the quest To Catch a Thief, agree to give the relic to Isabela (+5), or say it must go to the qunari (-5).
±10The Docks (Act II) During the quest Demands of the Qun, when you talk to the Arishok, say "Yes it does" (-10) or "Aveline is right" (+10).
+5 or -10Viscount's Keep (Act II) During the quest Demands of the Qun, let the Arishok take Isabela (-10), or refuse (+5).
-5The Deep Roads (Act III) During the quest Finding Nathaniel, agree to look for Nathaniel's party.
+10 or -15The Hanged Man (Act III) During the quest Alone, say "He's no one's slave" (+10), or say "Take him" followed by "Not a chance" (-15).
±5 or -10The Hanged Man (Act III) At the end of the quest Alone, say "Fenris, stop" (+5) or "It's not my place" (-5) or "You deserve to die" (-10).
±5Castillon's Landing (Act III) At the end of the quest No Rest for the Wicked, make a deal with Castillon (+5), or attack him (-5).
±5The Hanged Man (Act III) During the quest On the Loose, let Emile escape (-5), turn Emile over to the Circle after he's slept with Nella (+5), or turn Emile over right away (-5).
+5Templar Hall (Act III) At the end of the quest On the Loose, say "The templars caused this."
±5Viscount's Keep (Act III) At the start of the quest Favor and Fault, call the accusations agains Aveline "anonymous lies" (+5) or ask her if they're true (-5).
+15 or -10Darktown (Act III) During the quest Favor and Fault, when you confront Jeven, allow Aveline to speak (+15), or not (-10).
±10Pride's End (Act III) During the quest A New Path, when talking to Merrill after defeating Keeper Marethari, say "She was stupid" (-10), or say "You weren't listening" (+10).
+5Sundermount (Act III) At the end of the quest A New Path, when the Dalish elves confront you, say "Stand down" or "I'll take responsibility."
±5Templar Hall (Act III) At the start of the quest Best Served Cold (Orsino version), tell Orsino "Let's resolve this quietly" (+5), or say "I'll stop them" (-5).
±10Secret Meeting Place (Act III) During the quest Best Served Cold, let Keran go (-10), or turn him in (+10).
+10The Wounded Coast (Act III) During the quest Best Served Cold, when you meet Cullen say "Don't hurt Alain."
-10The Wounded Coast (Act III) During the quest Best Served Cold, when you meet Cullen say "Kill them all."
±5Templar Hall (Act III) At the end of the quest Best Served Cold, tell Meredith "I'll name names" (-5) or "You're mad!" (+5) or "You must let this go" (+5).

Companion Notes:
  • Aveline responds favorably to good and lawful actions.