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Starboard Section
Endar Spire - Starboard Section

Did we miss anything on this map? Is there something we didn't discover? Let us know!


 
 
1 - Exit

Exit to Command Module (#7). This door becomes locked as soon as you enter the Starboard Section.


2 - Espionage Tutorial

Check the footlocker for more parts and computer spikes. In the next room, Carth tells you, you'll face off against many sith troopers. There are two ways you can make the battle easier: use the droid in the right corner, or the computer panel in the left. It doesn't hurt to activate either; you won't waste any parts or spikes.

To use any droid in the game, you're at least required to set it to patrol mode (4 parts for this one). Then they'll spark to life and wander through open doors attempting to kill any enemy in their way and giving you the experience for it. You can also usually increase any number of droid capabilities like weapons and shields for additional parts. For this one, you'll get 100xp for patrol and 130xp for activating all functions.

An easier route, but one which wastes more useful parts at this stage, is to use the computer panel. You can overload the terminal in the other room and instantly kill all the sith. This will use up most or all of your computer spikes, and net you 150xp. (You'll get more exp from using the droid because you'll still have to deal with the sith inside.) Computer panels are found in abundance throughout the game. They can perform any number of useful functions like downloading the area map, de-shielding droids, overloading terminals and more area-specific functions. One note here. At the end of the game, you should absolutely have plenty of experience to go around if you do the side quests, so don't worry about a few hundred here or there.


3 - Many Sith Troopers

...or dead ones if you used the computer terminal in the previous room. When the door opens and if they're still alive, toss a frag grenade inside to help with the battle. Or, simply hang back and let the droid do the work. Search the remains of the sith in a red uniform (Heavy Trooper), and you'll find a Prototype Vibroblade and Ion Blaster. When you're ready, head through the last door.


4 - Exit

Exit to Taris, South Apartments (#1). These are the escape pods. Here you'll meet up with Carth Onasi (250xp), a new party member, and then make your escape. The Endar Spire is ready to explode, so use the escape pod in the room. Poor Trask died with honor at least.

Walkthrough
Introduction & FAQ
Introduction & Advice
Walkthrough FAQ
The Endar Spire
Command Module
Starboard Section
Taris
South Apartments
Upper City South
Upper City Cantina
Upper City North
North Apartments
Lower City
Lower City East Apts
Lower City Cantina
Hidden Bek Base
Lower City West Apts
Undercity
Lower Sewers
Upper Sewers
Vulkar Main Base
Vulkar Garage
Swoop Race
Sith Base
Davik's Estate
Dantooine
Jedi Enclave
Courtyard
Matale Grounds
Grove
Sandral Grounds
Sandral Estate
Crystal Cave
Ruins
The Ebon Hawk
The Ebon Hawk
Yavin Space Station
Yavin Space Station
Tatooine
Docking Bay
Anchorhead
Czerka Office
Hunting Lodge
Swoop Registration
Anchorhead Cantina
Droid Shop
Dune Sea
Sand People Territory
Sand People Enclave
Eastern Dune Sea
Kashyyyk
Czerka Landing Port
The Great Walkway
Rwookrrorro Village
Upper Shadowlands
Lower Shadowlands
Manaan
Docking Bay
West Central
Ahto West
East Central
Ahto East
Sith Base
Hrakert Station
Sea Floor
Kolto Control
Hrakert Rift
Korriban
Dreshdae
Academy Entrance
Sith Academy
Valley of Dark Lords
Shyrack Caves
Ajunta Pall's Tomb
Tulak Hord's Tomb
Marko Ragnos' Tomb
Naga Sadow's Tomb
Leviathan
Prison Block
Command Deck
Bridge
Hangar
Unknown World
Central Beach
North Beach
Rakatan Settlement
Temple Exterior
South Beach
Elder Settlement
Temple Main Floor
Temple Catacombs
Temple Summit
The Star Forge
Deck 1
Deck 2
Command Center
Viewing Platform
 
 
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