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Sea Floor
Manaan - Sea Floor

Did we miss anything on this map? Is there something we didn't discover? Let us know!


 
 
1 - Exit

Exit to Hrakert Station (#9). As soon as you enter the Sea Floor, you'll notice that your suit doesn't travel as fast as you do when you're inside. This is normal. Your main goal here is to get to the Kolto Control building at area #6 or #7.


2 - Exit

Exit to Hrakert Station (#10). As soon as you enter the Sea Floor, you'll notice your suit doesn't travel as fast as you do when you're inside. This is normal. Your goal here on the floor is to get to Kolto Control at area #6 or #7.


3 - Short-lived Survivor

You'll see what I mean. You'll meet a survivor here on your way out of the building that will be going to Kolto Control, your goal. You can follow him or explore a little. He'll wait at area #4 for you.


4 - Survivor & Firaxa

To give you a taste of what's to come, you'll meet the survivor here and witness a small cut-scene. After that, you're on your own. To defend yourself against the firaxa, walk close enough to them that they notice you and begin to swim at you. When they're almost next to you, use your sonic emitter (which will be the only thing your d-pad can select). It will only take one shot from the emitter to float 'em, and you'll get 40xp for each shark.


5 - Stash & Firaxa

Beware the interior, there's a firaxa here; be ready. You'll also find a footlocker with a Nerve Amplifier Belt inside. By now you might have realized that the door above this room has been welded shut, so you cannot re-enter or exit the Hrakert Station using this corridor. Fortunately, you won't need to re-enter this area again, as there's an alternate entrance into the Hrakert Station later.


6 - Exit

Exit to Kolto Control (#1). Beware when entering this door. Not far from the entrance are four insane selkath, explained again at the link above. It doesn't matter which door you choose to enter into Kolto Control; you can get to the opposite door from inside the building.


7 - Exit

Exit to Kolto Control (#2). Beware when entering through this door. Inside is a group of insane selkath. It doesn't matter which door you choose to enter Kolto Control; you can get to the other from within the building.

Walkthrough
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The Endar Spire
Command Module
Starboard Section
Taris
South Apartments
Upper City South
Upper City Cantina
Upper City North
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Lower City
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Hidden Bek Base
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Davik's Estate
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Jedi Enclave
Courtyard
Matale Grounds
Grove
Sandral Grounds
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Crystal Cave
Ruins
The Ebon Hawk
The Ebon Hawk
Yavin Space Station
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Tatooine
Docking Bay
Anchorhead
Czerka Office
Hunting Lodge
Swoop Registration
Anchorhead Cantina
Droid Shop
Dune Sea
Sand People Territory
Sand People Enclave
Eastern Dune Sea
Kashyyyk
Czerka Landing Port
The Great Walkway
Rwookrrorro Village
Upper Shadowlands
Lower Shadowlands
Manaan
Docking Bay
West Central
Ahto West
East Central
Ahto East
Sith Base
Hrakert Station
Sea Floor
Kolto Control
Hrakert Rift
Korriban
Dreshdae
Academy Entrance
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Valley of Dark Lords
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Ajunta Pall's Tomb
Tulak Hord's Tomb
Marko Ragnos' Tomb
Naga Sadow's Tomb
Leviathan
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Bridge
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Unknown World
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Rakatan Settlement
Temple Exterior
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Elder Settlement
Temple Main Floor
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Temple Summit
The Star Forge
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Command Center
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