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Vault Facilities - Level Two
Did we miss anything in this location? Is there something we didn't discover? Let us know!


LOCKED DOOR

The door to the first room is locked, but the technician will take care of it for you. Deal with all the robots in the halls, then start exploring the side paths.


TIME BOMB

You'll meet a new kind of robot in the south room. Remember the Ghoul suicide bombers? These are their robot counterparts. There is also a continuous-fire laser rifle in this room. The room across from this one will not open at the moment.


WEST ROOM

There isn't much in the west room except for a save point. A side room to the south has some energy ammo. A narrow hall leads to the north room that was inaccessible earlier.


NORTH ROOM

Heading north through the room eventually leads to a fork where four gun turrets wait for you.


EAST FORK

Heading east, you'll enter a room that's pitch dark. The technical will turn the power on, but will also inadvertently spawn several robots armed with continuous-fire lasers. Head north from this room to the save point.


AMBUSH

If you move east from the save point, you'll enter a hall where robots keep appearing from the walls. Just keep blasting and eventually the robots will stop spawning. At the end of the hall you can deactivate the robot facilitation berths.


FIRST CIRCUIT

Go back west to the other end of the hall and you will find one of the computers that controls the circuit breakers. Use it to activate one of the necessary circuits. Head back to the gun turret area and explore the west hall this time.


TECH SUPPORT

This time when you are attacked by robots, the tech will help you out by turning them off. Head north from this room, either through the doors, or the access halls.


SHOCK THERAPY

After heading north, you'll be forced east to a room where an electrical current flashes sporadically. I'm not actually sure if it will damage you. My timing was pretty poor, but I didn't get hurt. Anyway, just be careful.


SECOND CIRCUIT

The second circuit computer sits in the room at the end of this hall. You get 600 experience points for connecting both circuits. You'll also spawn a new set of robots, but since Ching Tsun is paying for their parts, just think of them as money in the bank. Exit the way you came in.