Register Lost Password?  Cookie?
  The time now is 06:28 PM GMT -6.  
Banshee Network
 
Fallout: BoS
Game Information
Recent News
Walkthrough
The Story
FAQ
Equipment
Fallout: BoS Categorized
Advanced Search
Character Information
The Initiates
Skills
Media
Screenshots
Concept Art
Cinematic Images
Art Renders
Wallpaper
Other Artwork
Game Resources
Downloads
Fallout: BoS Interview
Fallout: BoS Preview
The History of Fallout
Fallout: BoS Forum
Fallout Products
Buy Fallout: BoS! (Xbox)
Buy Fallout: BoS! (PS2)
Buy Fallout!
Buy Fallout 2!
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 

Shipyard Warehouse
Did we miss anything in this location? Is there something we didn't discover? Let us know!


 
 
AMBUSH

There’s not much that's eventful as you make your way west, although you'll be ambushed when you turn the corner and head north.


JUNK

A box to the north has some junk that you can give to Giese. A save point waits around the corner. Head west from there, with a slight detour south.


ALLEY

Turn to the south when you get to the open space and head down the alley to get some good loot, including a home-made laser rifle. Start heading north again.


EXIT

An exit that leads back to Bridge West turns up here. Use it if you need to restock.


MUTANTS

Heading east from the exit, you finally run into the Mutants and they aren't really happy to see you. The exit near their area leads to a Vault-tech warehouse, but you can't get in yet, so head back west, then turn north at the save point. When you've killed the cult priest, you can enter the warehouse here, but you'll have to kill a couple of Mutants to get the door key.


SIDE STREETS

After cleaning out the alleys to the west and east, continue north to a save point. You’ll see the exit eventually, but your way is blocked by a truck. Cut through the building to the east to get there.


HAROLD'S TOE

Turn right when you head out of the building and go down the narrow alley to find Harold's toe in a footlocker.


HOLDING PENS

Go back up the alley and turn left to find the exit to the Holding Pens.

Walkthrough
Chapter One
Carbon Town Center
Armpit's Bar
Warehouse
Auxiliary Storage
Upstairs
Basement
Upper Crater
Lower Crater
Crater Pit
Carbon Town Cntr (Dusk)
Carbon West
Carbon North
Carbon East
Rail Yard
Mill Exterior
Parking Lot
Mill Storage
Generator
Mill Offices
Mill Grinder
Chapter Two
Bridge West
Bridge East
Docks Shipyard
Shipyard Warehouse
Holding Pens
Torture Chamber
Docks Warehouse
Vault-Tec Warehouse
Warehouse Basement
Wrhouse Sub-Basement
Chapter Three
Vault Residence 1
Vault Residence 2
Vault Residence 3
Vault Residence Hub
The Garden
Vault Ruins 1
Vault Ruins 2
Vault Ruins 3
Vault Ruins Cave
Vault Facilities 1
Vault Facilities 2
Vault Facilities 3
Vault Mainframe
Vault Laboratory 1
Vault Laboratory 2
Vault Laboratory 3
Vault Lab Core
Vault Lab 3 (Mutated)
Vault Lab 4 (Mutated)
Optional Area
Gladiator Pit
 
 
      Copyright ©2000-2008, GameBanshee.com