Register Lost Password?  Cookie?
  The time now is 05:01 AM GMT -6.  
Banshee Network
 
Fallout: BoS
Game Information
Recent News
Walkthrough
The Story
FAQ
Equipment
Fallout: BoS Categorized
Advanced Search
Character Information
The Initiates
Skills
Media
Screenshots
Concept Art
Cinematic Images
Art Renders
Wallpaper
Other Artwork
Game Resources
Downloads
Fallout: BoS Interview
Fallout: BoS Preview
The History of Fallout
Fallout: BoS Forum
Fallout Products
Buy Fallout: BoS! (Xbox)
Buy Fallout: BoS! (PS2)
Buy Fallout!
Buy Fallout 2!
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 

The Mill - Generator
Did we miss anything in this location? Is there something we didn't discover? Let us know!


 
 
SECURITY DOOR

Go through the security door, north, then west. Eventually you'll reach another security door, then another.


PIPE WALKER

Deal with the ambush when you get through the second door, then jump onto the set of pies to get across.


EAST ROOMS

Head east first, to get some loot, including a home-made machine gun. Then head back to the door to the west.


WITTY CONVERSATION

The next door is locked until one of the goons unlocks it, presumably so you'll have to stand around to hear their witty conversation in its entirety.


REACTOR ROOM

The door to the west is locked, so you'll need to go into the reactor room. Activate the reactor and then head back out. Go through the door that was locked and keep heading west.


SHOCK TREATMENT

Turning on the reactor has caused some electrical problems in this room. Avoid the bolts and keep moving west until you get to a security door.


SAVE POINT

There is a save point just inside the door.


SPARKY

As you continue on, you'll get to a security door, beyond which is some electricity that will need to be shut off. Enter the room opposite the security door and throw the switch you find.


JET STREAM

Continuing west to a save point, then south. A door to the east is open, but there is a jet of steam on the other side. Jump it and any other jet of steam in the room until you reach the other side.


SAVE POINT

There's another save point in the next room, but two bad guys are waiting there as well. The door to the west is locked, so head south.


MILL OFFICE

Continuing on, you'll reach another save point and the entrance to the mill office area.

Walkthrough
Chapter One
Carbon Town Center
Armpit's Bar
Warehouse
Auxiliary Storage
Upstairs
Basement
Upper Crater
Lower Crater
Crater Pit
Carbon Town Cntr (Dusk)
Carbon West
Carbon North
Carbon East
Rail Yard
Mill Exterior
Parking Lot
Mill Storage
Generator
Mill Offices
Mill Grinder
Chapter Two
Bridge West
Bridge East
Docks Shipyard
Shipyard Warehouse
Holding Pens
Torture Chamber
Docks Warehouse
Vault-Tec Warehouse
Warehouse Basement
Wrhouse Sub-Basement
Chapter Three
Vault Residence 1
Vault Residence 2
Vault Residence 3
Vault Residence Hub
The Garden
Vault Ruins 1
Vault Ruins 2
Vault Ruins 3
Vault Ruins Cave
Vault Facilities 1
Vault Facilities 2
Vault Facilities 3
Vault Mainframe
Vault Laboratory 1
Vault Laboratory 2
Vault Laboratory 3
Vault Lab Core
Vault Lab 3 (Mutated)
Vault Lab 4 (Mutated)
Optional Area
Gladiator Pit
 
 
      Copyright ©2000-2007, GameBanshee.com