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The Mill - Offices
Did we miss anything in this location? Is there something we didn't discover? Let us know!


VALVE

Move south of your starting point and turn the corner. There is a door blocked by two steam jets which can be turned off by a nearby valve. The room contains some standard loot.


MORE STEAM

Good timing is necessary to avoid the steam jets in the next hall. At the end you'll reach a save point. Use it, because one of the Raider Lieutenants coming to attack you throws home-made bombs.


WHERE THERE'S SMOKE

Smoke is coming from the door to the south. You can open it anyway, but even if you avoid the explosion, you can't go through. Head east until you get to the next save point.


ZAPPED

Continuing on, you'll run into another place where an electrical current blocks your path, luckily you can overload the circuit in the machine right next to it to turn it off. You'll meet another bomb-tossing lieutenant on your way to the next save point.


BOMB TOSSER

To the north is a barricaded door and another bomb tosser. The door to the south is also blocked, so you'll need to go east, though you'd want to anyway, as the loot is pretty good in the cubicle area. Work your way around to the back door of the room you wanted to enter from the south and you can loot it before hitting the save point outside the exit.


BACK TO STORAGE

Taking this exit leads back to the storage area. You'll want to head west around the train, then back south and west to the parking lot when you get there. From there, you'll head through the north door, which was previously inaccessible.