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Secondary Quest: The Aman'lu Arena

Did we miss anything on this map? Is there something we didn't discover? Let us know!


Background

When you talk to Barkeeper Drudwyn in the Aman’lu inn (Aman’lu, #2), if you ask him for a glass of his summer wine but then decline to tell him stories on the subjects he names, he’ll suggest that you should get out more, and he’ll tell you about the Aman’lu arena.


Walkthrough

You’ll find the arena under the Aman’lu inn. You’ll first have to go down the elevator located behind the bar, then you’ll have to pull a lever to reveal a secret room, and then you’ll have to tell Tristeth the code word (given to you by Drudwyn). Tristeth will open a second secret door, this one revealing a long staircase leading down to the arena.

At the arena, you’ll meet an elf named Daesthai (#1). He’s the one who will actually trigger the quest, and he’ll also describe the arena to you if you need the information. Basically, the arena challenge is broken down into ten rounds. To start a round, you’ll need to buy a special token from Daesthai and then proceed to the middle of the arena and click on the “arena token activator” there (#2). That will cause the arena to lower and several enemies to appear inside and start attacking you. To exit the arena, press the “arena forfeit lever” (#3). If you won the round, then you’ll earn a key to one of the treasure rooms surrounding the arena. The last treasure room (#4) is attached to the ninth room.

Note: Most rounds contain at least one elite enemy. If you don’t mind paying the token fee, then you can kill the elite, pull the lever to forfeit the round, and then repeat the process. That will net you a lot of random high-level equipment.

The table below summarizes the ten rounds of the challenge:

RndToken Cost Elite EnemyMinion Enemies Reward
11000Level 24 decorated Taclak tracker Two level 22 Taclak bashersBlack key of the first (Quest Item 30)
21500Level 26 forest Va’arth glacial avalancher Three level 24 forest Va’arth barbariansBlue key of the second (Quest Item 31)
32000Level 28 An’tul Vai’kesh seer Four level 26 Vai’kesh zealotsTurquoise key of the third (Quest Item 32)
43000Level 30 undead Azunite mage hero Four level 28 undead Azunite soldiersGreen key of the fourth (Quest Item 33)
54000None Five level 33 plagued Snowbrook Haven soldiers, one level 33 plagued Snowbrook Haven sorceress Yellow key of the fifth (Quest Item 34)
66000Level 38 mythic Korven blightwalker Five level 36 Korven boneslayersOrange key of the sixth (Quest Item 35)
78000Level 34 Ganth Seven level 37 Morden-Durvla enforcersRed key of the seventh (Quest Item 36)
812,000Level 39 blazing Uhn scorcher Seven level 37 Uhn blastersPurple key of the eighth (Quest Item 37)
916,000Level 40 Qatall attendant Seven level 39 Qatall minionsIron key of the ninth (Quest Item 38)
1025,000Two level 40 Qatall runeshapers Ten level 37 rustguardsDaesthai’s gold key (Quest Item 39), two bonus skill points

The rounds can be difficult, especially if you try to complete them in Act Two, because then some of the enemies are guaranteed to be at least five levels higher than your party. So for sure you should create a town portal next to the arena, which will make it easier to return to your corpses should your party die.

You can also use the portal to quickly teleport to Aman’lu so you can use the incantation shrine there. Because the rounds are fixed, you can use the shrine to recite the chant that will best help you in the current round. For example, in Round 7, which features ranged attackers, you could use the chant of ranged awareness (Chant 41), which gives you 30% ranged resistance. Or you could use one of the chants (Chants 34, 35, 37) that instantly recharges powers for 60 seconds. (If you’re quick, the chants will give you free powers for about the first 20 seconds of the round.)

The rewards for the quest are pretty good. At the end of the challenge, you'll receive two bonus skill points, and inside each of the treasure rooms you'll find a chest that will drop at least rare items. The final treasure chest will probably drop two unique or set items, in addition to the Mysterious Token. The token can be used in the Mysterious Quest.

Note: After the quest, Daesthai will turn into a pet shop merchant, and he’ll offer to sell you the light naiad pet.

Another note: If you want to be very careful about the equipment you find, you might want to collect all of the reward keys, then save your game, and then open up all of the treasure rooms. Then if you don’t like what you find, you can always load your game and try again.

Walkthrough
Introduction & Advice
Introduction
Gameplay Tips
Mysterious Quest
Act 1 Primary Quests
Siege of Greilyn Beach
Prisoner of War
The Morden Towers
The Plague
The Exile Colony
Leaving Greilyn Isle
Secret of the Desert
The Lost Artifact
Windstone Fortress
The Temple of Xeria
Act 1 Secondary Quests
The Apprentice
Lumilla's Salve
Lelani's Sorrow
Secrets of the Shrine
The Kithraya Hive
The Hak'u
The Hak'u (2)
Dire Wolf
Taar's Investigation
Feldwyr the Blacksmith
A Family Heirloom
The Half-Giant
The Missing Squadron
Xeria's Temple
Act 2 Primary Quests
The Town of Aman'lu
Finala and the Bridge
The Elen'lu Isles
The Royal Caravan
The Aegis of Death
Princess Evangeline
The Siege
The Siege (2)
Act 2 Secondary Quests
Tywlis' Broken Staff
A Dark Ohm
Spirits of Aranna
Viperclaw
Arinth's Staff
Arinth the Mad
Mythrilhorn
A Family Heirloom (2)
Lothar's Innocence
Deru's Treasure Hunt
Mark of the Assassin
The Aman'lu Arena
A Servant's Haunt
A Servant's Haunt (2)
Amren's Vision
Finala's Contempt
Rahvan's Curse
Evangeline's Folly
Act 3 Primary Quests
Restore Water
The Morden Chief
The Rebellion
Mines of Kaderak
Mines of Kaderak (2)
The Agallan Trial
The Agallan Giants
Zaramoth's Horns
The Final Ascent
Act 3 Secondary Quests
Dwarven Song of Ore
The Lore of Aranna
The Jewels of Soranith
The Mace of Agarrus
The Mage's Apprentice
The Kalrathian Nexus
Sartan's Suspicion
The Morden Riders
Vix's Vengeance
 
 
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