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Secondary Quest: Spirits of Aranna
Did we miss anything in this quest? Is there something we didn't discover? Let us know!


 
 
Background

At various places during your journey, you’ll meet up with isolated spirits. However, if you try to speak with them, you’ll receive the message, “You cannot currently understand the spirit. Perhaps Mage Lyssanore in the town of Aman’lu can give you a clue of how to communicate with the dead.”

You’ll meet up with Mage Lyssanore in her magic shop in Act Two (Aman’lu, #1). After completing the secondary quest A Dark Ohm for her, she’ll teach you the chant of the dead (Chant 25), which will allow you to speak with spirits. Then when you speak with any spirit, you’ll trigger the quest.


Walkthrough

There isn’t a lot to do in this quest. You’ll just need to track down 18 spirits and put them to rest. Spirits can be found in all three Acts, but they won’t do a whole lot. You’ll just need to talk to the spirit, and that will put it to rest.

Most of the spirits will drop things for you when they leave. Early in the quest, you’ll probably find the rings spirit of rest and spirit of unrest, and then the last spirit will drop amulet spirit of repose, plus a few other odds and ends, and that will complete the quest.

Note: Because chants carry over in the higher difficulty settings, if you’re playing in “veteran” or “elite,” you can start working on this quest right away rather than waiting until after A Dark Ohm.

Here are the locations of the 18 spirits:
  1. The Lost Valley of the Azunites, #1
  2. The Hak’u Caves, #1
  3. N/W Greilyn Jungle, #17
  4. Eastern Greilyn Beach, #3
  5. Eirulan, #7
  6. The Temple of Xeria, #8
  7. N/W Greilyn Jungle, #14
  8. The Snowbrook Haven Servants’ Quarters, #3
  9. Arinth’s Ravine, #5
  10. Aman’lu, #2
  11. Aman’lu, #7 (in the cellar beneath the house)
  12. The Garden of the Ancients, #6
  13. The Eastern Plain of Tears, #8
  14. Kalrathia, #1
  15. The Upper Mines of Kaderak, #8
  16. Darthrul, #2
  17. An Ancient Chamber, #7
  18. Zaramoth’s Horns (Part Two), #1

Walkthrough
Introduction & Advice
Introduction
Gameplay Tips
Mysterious Quest
Act 1 Primary Quests
Siege of Greilyn Beach
Prisoner of War
The Morden Towers
The Plague
The Exile Colony
Leaving Greilyn Isle
Secret of the Desert
The Lost Artifact
Windstone Fortress
The Temple of Xeria
Act 1 Secondary Quests
The Apprentice
Lumilla's Salve
Lelani's Sorrow
Secrets of the Shrine
The Kithraya Hive
The Hak'u
The Hak'u (2)
Dire Wolf
Taar's Investigation
Feldwyr the Blacksmith
A Family Heirloom
The Half-Giant
The Missing Squadron
Xeria's Temple
Act 2 Primary Quests
The Town of Aman'lu
Finala and the Bridge
The Elen'lu Isles
The Royal Caravan
The Aegis of Death
Princess Evangeline
The Siege
The Siege (2)
Act 2 Secondary Quests
Tywlis' Broken Staff
A Dark Ohm
Spirits of Aranna
Viperclaw
Arinth's Staff
Arinth the Mad
Mythrilhorn
A Family Heirloom (2)
Lothar's Innocence
Deru's Treasure Hunt
Mark of the Assassin
The Aman'lu Arena
A Servant's Haunt
A Servant's Haunt (2)
Amren's Vision
Finala's Contempt
Rahvan's Curse
Evangeline's Folly
Act 3 Primary Quests
Restore Water
The Morden Chief
The Rebellion
Mines of Kaderak
Mines of Kaderak (2)
The Agallan Trial
The Agallan Giants
Zaramoth's Horns
The Final Ascent
Act 3 Secondary Quests
Dwarven Song of Ore
The Lore of Aranna
The Jewels of Soranith
The Mace of Agarrus
The Mage's Apprentice
The Kalrathian Nexus
Sartan's Suspicion
The Morden Riders
Vix's Vengeance
 
 
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