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Dungeon Siege II
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Primary Quest: The Agallan Trial

Did we miss anything on this map? Is there something we didn't discover? Let us know!


 
 
This quest has two parts. The first part is easy. You’ll just need to visit Advisor Kynos in the Kalrathia great hall (Kalrathia, #5) and ask him for the crystal that will allow you to visit the Agallan Giants. Kynos won’t want to give the crystal to you, and he’ll even attack you to keep it out of your hands, but he’s not very powerful, and it shouldn’t take very long to finish him off.

When Kynos dies, he’ll drop a Kalrathian crystal (Quest Item 93) and a Kalrathian house key (Quest Item 94). The house key can be used to enter Kynos’ apartment (Kalrathia, #8), but you won’t find much inside. The crystal, on the other hand, can convert the fountain in the courtyard (Kalrathia, Exit C) into an elevator, which will then take you down to the area where you can attempt the Agallan trial.

The trial is the second part of the quest, and it is probably more difficult to explain than it is to complete. First off, you’ll have to speak to the Azunite Ancestor (#1). He’ll give you some information about how the trial works. Then you’ll need to turn on four water spigots (#3) and open a series of gates (#4) so that water will flow into a mechanism beneath the floor and raise up four pieces of a bridge (#2), allowing you to reach a portal (Exit C) that will take you to the Agallan Peaks.

There are some secret doors (#5) that will let you move around the area more quickly, but most of the trial should be pretty straightforward to complete. The only two complicated parts come at control consoles (#6). In these two spots, it’s best to use the “wait” party mode (you might need to go to options->input->hotkeys to set the hotkey for this mode; we always use 0) and have one character stand at the console while your other characters move through the maze of doors that the consoles control.

Note: The best way to start the trial is to head through the caverns on the western side. Then you can circle around and open the two secret doors closest to the exit, allowing you easy access to the rest of the trial.

Once you’ve completed the trial, cross the bridge, loot the four big chests (#7), and then go through the portal to the Agallan Peaks. You’ll receive a bonus skill point when you do.


1 - Azunite Ancestor


2 - Four-Part Bridge


3 - Water Spigots


4 - Gates


5 - Secret Doors


6 - Control Consoles


7 - Big Chests

Walkthrough
Introduction & Advice
Introduction
Gameplay Tips
Mysterious Quest
Act 1 Primary Quests
Siege of Greilyn Beach
Prisoner of War
The Morden Towers
The Plague
The Exile Colony
Leaving Greilyn Isle
Secret of the Desert
The Lost Artifact
Windstone Fortress
The Temple of Xeria
Act 1 Secondary Quests
The Apprentice
Lumilla's Salve
Lelani's Sorrow
Secrets of the Shrine
The Kithraya Hive
The Hak'u
The Hak'u (2)
Dire Wolf
Taar's Investigation
Feldwyr the Blacksmith
A Family Heirloom
The Half-Giant
The Missing Squadron
Xeria's Temple
Act 2 Primary Quests
The Town of Aman'lu
Finala and the Bridge
The Elen'lu Isles
The Royal Caravan
The Aegis of Death
Princess Evangeline
The Siege
The Siege (2)
Act 2 Secondary Quests
Tywlis' Broken Staff
A Dark Ohm
Spirits of Aranna
Viperclaw
Arinth's Staff
Arinth the Mad
Mythrilhorn
A Family Heirloom (2)
Lothar's Innocence
Deru's Treasure Hunt
Mark of the Assassin
The Aman'lu Arena
A Servant's Haunt
A Servant's Haunt (2)
Amren's Vision
Finala's Contempt
Rahvan's Curse
Evangeline's Folly
Act 3 Primary Quests
Restore Water
The Morden Chief
The Rebellion
Mines of Kaderak
Mines of Kaderak (2)
The Agallan Trial
The Agallan Giants
Zaramoth's Horns
The Final Ascent
Act 3 Secondary Quests
Dwarven Song of Ore
The Lore of Aranna
The Jewels of Soranith
The Mace of Agarrus
The Mage's Apprentice
The Kalrathian Nexus
Sartan's Suspicion
The Morden Riders
Vix's Vengeance
 
 
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