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Neverwinter Nights 2
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Mulsantir Gate (Act Two)

Did we miss anything in this section? Is there something we didn't discover? Let us know!


 
 
Walkthrough

1 - Animal Spirit

You’ll always find an animal spirit here, just in case you need to refresh your spirit energy before heading off somewhere.


2 - Mabata of Shou

Once you’ve visited the Wells of Lurue, Mabata of Shou and his family will arrive here. If you have Okku in your party, then they’ll claim he’s a “demon bear,” and they won’t talk to you. But if you approach them without Okku, then they’ll tell you that a spirit army trampled their wagon, and that they need a new one.

You can purchase a wagon inside Mulsantir by talking to Azim Qo’toth at the bazaar. He’ll charge you 10,000 gold pieces for it (passing the appraise check won’t lower the price), but you’ll get that amount back plus 1000 gold pieces when you return to Mabata. You’ll also receive 1000 experience points. If you don’t actually ask for the gold, then Mabata will also reward you with Longstrider’s Steps. Finally, if you’re working with Hill Tribe from the Wells of Lurue, then you can tell Mabata about the “shortcut” there, and send him to his fate.


Exits:
  1. Gate to Mulsantir.
  2. World exit.


Walkthrough
Introduction
Gameplay Notes
Act I
Lower Barrow
Middle Barrow
Upper Barrow
Mulsantir Gate (1)
Mulsantir
- The Veil Theater
- Ice Troll Lodge
Shadow Mulsantir
Mulsantir Gate (2)
Act II
Mulsantir
- The Veil Theater
Death God’s Vault
Mulsantir Gate
Wells of Lurue
Lake of Tears Garrison
Ashenwood
Immil Vale
Lakeshore
The Skein
Coveya Kurg’annis
Thaymount
Academy Classrooms
Instructors’ Quarters
Headmistress’ Tower
Act III
Founder’s Sanctum
The Supplicants’ Gate
Basilica of Lost Hope
Eternity’s End
Wall of the Faithless
Miscellany
Golem Parts
Mask Fragments
Special Essences
Spirit-Eater Feats
 
 
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