Advertisement

 


Sylvant
Tag Skills: 3
Racial Traits: 1
Taint: Yes

The sylvant come from a bloodline which has been tainted by or contains an elemental spirit. Since sylvants tend to rely on their heightened ability to wield magic they are often physically weaker than the other races. Because of their highly magical nature, it is essentially impossible for a sylvant to pass among purebloods undetected.


Bond of Nature

Your magical connection to the Earth is exceptionally strong. So strong in fact, that casting Tribal Magic spells is easier. Tribal Magic spells cost 10% less Mana to cast. However, this connection makes it more difficult to cast Divine Spells. All Divine Magic spells cost 10% more to cast. This trait, like all sylvant traits, will mark you as tainted by magic and will cause some people to react negatively to you.


Dark Gift

Your family line has been touched by the Dark Beyond. This closeness to the dark side gives you a deeper understanding of others. You receive a 15 point bonus to your Speech skill because of this. However, your dark affinity has separated you from some magical presence. All Thought Magic spells cost 10% more Mana to cast. This trait, like all sylvant traits, will mark you as tainted by magic and will cause some people to react negatively to you.


Earth Ancestry

Your skin is crusted over with Earthen stone and your hands are as hard as rock. You gain +2 to Unarmed damage, but your movement rate is decreased by 10%. This trait, like all Sylvant traits, will mark you as tainted by magic and will cause some people to react negatively to you.


Fiery Ancestry

One of your parents passed down fire elemental traits to you. Elemental magic exudes from you. All fire based spells are cast with +10% damage bonus and you have a +20 resistance to all fire damage. You also suffer -20 resistance to all cold damage, and all cold damage you do is reduced by 10%. This trait, like all Sylvant traits, will mark you as tainted by magic and will cause some people to react negatively to you.


Frost Ancestry

A frost spirit entered your family many years ago. Elemental magic exudes from you. All cold damage you deal receives a 10% bonus and your Cold Resistance is increased by 20%. You also suffer -20 resistance to all fire damage and all fire damage you do is reduced by 10%. This trait, like all Sylvant traits, will mark you as tainted by magic and will cause some people to react negatively to you.


Gossamer Skin

Your skin is very fair, almost translucent. This allows you to sneak exceptionally well, granting a bonus of +15% to sneak. However, your skin is more vulnerable to attack, so you take more damage against slashing weapons. Slashing resistance is reduced by -10. This trait, like all Sylvant traits, will mark you as tainted by magic and will cause some people to react negatively to you.


Polyelemental Ancestry

Your family has been tainted by multiple elemental spirits throughout the years, mixing powers and passing down various abilities. Add 10% to your Acid, Cold, Disease, Electrical, Fire, and Poison Resistances, but suffer a 5% penalty to your Crushing, Piercing, and Slashing Resistances This trait, like all Sylvant traits, will mark you as tainted by magic and will cause some people to react negatively to you.


Skin of Thorns

Thorny growths erupt from your body at odd angles and in uncomfortable places. Luckily, these thorns break off and grow back easily and give anyone that attacks you a face full of pain. 10% of all physical damage given to you is given right back to your attacker. You also receive 10% bonus to your Crushing, Piercing and Slashing resistances. The down side is that your Charisma is reduced by 1 and your Acid, Cold, Disease, Electrical, Fire and Poison Resistances are all decreased by 10%. This trait, like all sylvant traits, will mark you as tainted by magic and will cause some people to react negatively to you.


Storm of Arrows

The introduction of a storm spirit into your family line has given you lightning fast reflexes and incredible hand-eye coordination. You deal +3 damage with bows and crossbows. However, you are so focused on fighting at a distance that you have a predisposition not to fight well in close quarters. You receive a 10% penalty to Crushing and Slashing Resistances. This trait, like all sylvant traits, will mark you as tainted by magic and will cause some people to react negatively to you.


Wind Ancestry

The taint of a wind elemental in your blood grants you swiftness. You gain +1 Agility and +10 to AC. But you are less substantial than normal humans, so you suffer -1 to Strength and your carrying capacity is reduced by -20. This trait will mark you as tainted by magic, causing some people to react negatively to you.