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Demokin
Tag Skills: 3
Racial Traits: 1
Taint: Maybe

The taint of a fiendish or impish spirit affects the bloodline of a demokin. They tend to exhibit some signs of their heritage, but can sometimes hide the small horns or pointed ears from the casual observer. They have a heightened magical affinity compared with purebloods, but are not as magically inclined as the sylvant.


Acid Blood

Your body courses with acidic blood. If you are wounded, acid splashes onto your opponent, causing 1 point of damage for every 10 inflicted on you in a single strike. Crushing and Slashing Resistances are decreased by 5%. Your odd skin pallor will mark you as tainted by magic, causing some people to react negatively to you.


Bloody Talons

You have fiendishly razor sharp claws that allow you to rip into your opponents. You gain +4 to Unarmed Skill and +2 to Unarmed damage. However, manipulating these razors can be difficult for you. You thus suffer a -8 to Ranged Weapon and Lockpick skills. This trait will mark you as tainted by magic, causing some people to react negatively to you.


Demonic Frenzy

Sometimes demokin go stir-crazy because of their need to be alone and away from the rest of society; these solitary demokin are called "crazies." You're not there yet, but you're on the edge of losing it. You suffer a 1 point penalty both to Intelligence and to Charisma, but your Strength is increased by 1 and you add 15 points to your One-Handed Melee skill. This trait will allow you to pass as human.


Diabloism

Your demonic background is exceptionally strong and casting Thought Magic spells is easy for you. Thought Magic spells cost 10% less Mana to cast. However, this connection makes it more difficult to cast Divine Spells. All Divine Magic spells cost 10% more to cast. This trait will allow you to pass as human.


Forked Tongue

The impish blood in your family has given you a barely noticeable bifurcation on your tongue. The forked tongue allows you to charm your way through difficult encounters, giving you +15 to your Speech skill. Your reliance on diplomacy caused you to neglect your combat training, so you have a -5 on all combat skills, but this trait will allow you to pass as human.


Infernal Quickness

You were born with a rapid metabolism and you can never sit still. You gain 10% movement speed bonus, but you often overlook things in your haste, so Perception is -1, but this trait will allow you to pass as human.


Lucky Devil

Some dark angel has always watched over your family, and things just always seem to go your way, but when they don't things go really wrong. Your Fortune Derived Attribute is increased by +2, but no matter what you say, you usually put your foot in your mouth. Your Speech skill is reduced by -15, but this trait will allow you to pass as human.


Scaly Hide

Your skin is covered with protective scales that add +5 to AC, +5 to piercing resistance, and +10 to fire resistance. Unfortunately, the scales make you look sinister, so you lose 1 Charisma This trait will mark you as tainted by magic, causing some people to react negatively to you.


Shroud of Darkness

Your demonic heritage causes shadows to gather around you. This trait grants you +20 to Sneak and increases your Armor Class by +5, but the shadowy shroud lowers your Perception by -1. This trait will mark you as tainted by magic, causing some people to react negatively to you.


Vampiric Fury

You draw strength from the blood of others. For every 10 damage you inflict, you heal 1 Hit Point. All healing spells and potions, however, are only half as effective for you. You can pass as human unless other traits mark you as tainted.