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Trainers
Avestrue
  • Alchemist Auralia: Alchemy, Balm of Healing, Light in the Darkness, Plant Lore
  • Blacksmith Engerim: Blacksmith
  • Devotee of Peraine: Treat Poisons
  • Mercenary Humbold: Aimed Throw, Feint, Mighty Blow, Swords
  • Owlstone the Hunter: Aimed Shot, Animal Lore, Bow, Bowyer, Spears, Survival, Traps

Ferdok
  • Alchemist Auralia (Ducal Citadel): Alchemy, Arcane Lore, Balm of Healing, Clarum Purum, Light in the Darkness, Plant Lore, Treat Poisons
  • Cano (Wagoner's Home): Aimed Throw, Disarm Traps, Dodge, Etiquette, Feint, Fencing Weapons, Haggle, Master Perry, Pick Locks, Pick Pocket, Seduce, Streetwise, Traps
  • Devotee of Peraine (Ducal Citadel): Treat Poisons
  • Farrier Irontoe (Wagoner's Home): Blacksmith
  • Hunter Wolfing (Praios Square): Aimed Shot, Animal Lore, Bow, Bowyer, Crossbow, Plant Lore, Spears, Survival, Traps
  • Laurelin (Praios Square, starting in Chapter 6): A Helpful Paw, Aimed Shot, Balm of Healing, Bow, Bowyer, Dodge I, Dodge II, Elfenword Silkenspeech, Hawkeye Marksmanship, Ice Cold Warrior, Marksman, Meek You Be, Rain of Arrows, See True and Pure, Sleep of a Thousand Sheep, Thunderbolt
  • Magistra Elysmine (Praios Square): Alchemy, Arcane Lore, Attributo Agility, Attributo Charisma, Attributo Cleverness, Attributo Constitution, Attributo Courage, Attributo Dexterity, Attributo Intuition, Attriburo Strength, Balm of Healing, Etiquette, Fastness of Body, Guardianum Magic Shield, Ignifaxus Burst of Flame, Iron Rust Rot, Lightning Find You, Move as the Lightning, Plumbumbarm Heavy Arm, Psychic Focus, See True and Pure, Thunderbolt, Treat Poisons
  • Master Fluxosh (Ducal Citadel): Blacksmith, Disarm Traps, Pick Locks
  • Master Magnosh (Ducal Citadel): Aimed Shot, Bowyer, Crossbow, Marksman, Master Crossbowman
  • Rob Effner (Praios Square): Aimed Throw, Armor Use I, Defensive Combat I, Dodge, Endurance, Feint, Master Perry, Mighty Blow, Offensive Combat I, Roundhouse, Shield Fighting I, Spears, Staves, Swords, Two-Handed Axes/Maces, Two-Handed Swords
  • Sergeant Erland (Ducal Citadel): Aimed Throw, Armor Use I, Armor Use II, Defensive Combat I, Dodge, Endurance I, Feint, Fencing Weapons, Knock Down, Master Parry, Mighty Blow, Offensive Combat I, Power Throw, Roundhouse, Shield Use I, Shield Use II, Spears, Staves, Streetwise, Swords, Two-Handed Axes/Maces, Two-Handed Swords

Moorbridge Marshes
  • Boron Devotee Morlinde: Animal Lore, Plant Lore, Survival, Treat Poisons

Blood Mountains
  • Alvina: A Helpful Paw, Aimed Shot, Balm of Healing, Dodge I, Dodge II, Eye of Eagle Ear of Lynx, Hawkeye Marksmanship, Marksman, Meek You Be, Rain of Arrows, Seduce, Sleep of a Thousand Sheep, Thunderbolt
  • Saphira: Alchemy, Animal Lore, Attribute Restoration, Clarum Purum, Corpofrigo Cold Shock, Paralysis Stiff as Stone, Plant Lore, Plumbumbarm Heavy Arm, Survival, Treat Poisons

Tallon
  • Abbot of Tallon: Treat Poisons
  • Becklebrook: Aimed Throw, Disarm Traps, Dodge I-III, Etiquette, Haggle, Feint, Fencing Weapons, Lunge, Master Parry, Mortal Blow, Pick Locks, Pick Pocket, Rain of Iron, Seduce, Streetwise, Wall of Blades, Windmill
  • Devotee Ulinai: Treat Poisons
  • Hunter Rombrooke: Aimed Shot, Animal Lore, Bow, Bowyer, Crossbow, Dodge I-II, Marksman, Master Crossbowman, Master Marksman, Plant Lore, Rain of Arrows, Spears, Survival, Traps
  • Leprechaun: Aerofugo Vacuum, Alchemy, Arcane Lore, Attribute Restoration, Attributo Agility, Attributo Charisma, Attributo Cleverness, Attributo Constitution, Attributo Courage, Attributo Dexterity, Attributo Intuition, Attributo Strength, Balm of Healing, Calm Body Calm Spirit, Clarum Purum, Corpofrigo Cold Shock, Culminatio Ball of Lightning, Duplicatus Double Vision, Eclipsus Shadow Force, Elemental Minion, Etiquette, Eye of Eagle Ear of Lynx, Fandango of Fireflies, Fastness of Body, Foramen Foraminor, Gardianum Magic Shield, Hawkeye Marksmanship, Horriphobus Phantasm, Ignifaxus Burst of Flame, Ignisphaero Fireball, Iron Rust Rot, Light in the Darkness, Lightning Find You, Master of Animals, Move as the Lightning, Paralysis Stiff as Stone, Plumbumbarm Heavy Arm, Psychic Focus, See True and Pure, Skeletarius, Sleep of a Thousand Sheep, Summon Djinn, Thunderbolt, Tlaluc's Pestilential Breath
  • Magister Adran Gorbas: Aerofugo Vacuum, Alchemy, Arcane Lore, Attribute Restoration, Attributo Agility, Attributo Charisma, Attributo Cleverness, Attributo Constitution, Attributo Courage, Attributo Dexterity, Attributo Intuition, Attributo Strength, Balm of Healing, Calm Body Calm Spirit, Clarum Purum, Corpofrigo Cold Shock, Culminatio Ball of Lightning, Duplicatus Double Vision, Eclipsus Shadow Force, Elemental Minion, Etiquette, Eye of Eagle Ear of Lynx, Fandango of Fireflies, Fastness of Body, Foramen Foraminor, Gardianum Magic Shield, Hawkeye Marksmanship, Horriphobus Phantasm, Ignifaxus Burst of Flame, Ignisphaero Fireball, Iron Rust Rot, Light in the Darkness, Lightning Find You, Master of Animals, Move as the Lightning, Paralysis Stiff as Stone, Plumbumbarm Heavy Arm, Psychic Focus, See True and Pure, Skeletarius, Sleep of a Thousand Sheep, Summon Djinn, Thunderbolt, Tlaluc's Pestilential Breath
  • Tallon Captain: Aimed Throw, Armor Use I-III, Defensive Combat I-III, Dodge I-II, Endurance I-III, Etiquette, Feint, Fencing Weapons, Knock Down, Lunge, Master Parry, Mighty Blow, Mortal Blow, Offensive Combat I-III, Power Throw, Roundhouse, Rush, Shield Fighting I-III, Spears, Staves, Stormblade, Swords, Two-Handed Axes/Maces, Two-Handed Swords, Wall of Blades

Murolosh
  • Blacksmith Kulorax: Blacksmith, Bowyer, Crossbow, Disarm Traps, Pick Locks
  • Weaponmaster Gnorblash: Aimed Shot, Aimed Throw, Armor Use I-III, Defensive Combat I-III, Dodge I-III, Endurance I-III, Feint, Fencing Weapons, Knock Down, Lunge, Marksman, Master Crossbowman, Master Marksman, Master Parry, Master Throw, Mighty Blow, Mortal Blow, Offensive Combat I-III, Power Throw, Rain of Arrows, Rain of Iron, Roundhouse, Rush, Shield Fighting I-III, Spears, Staves, Stormblade, Strike of Wrath, Swords, Two-Handed Axes/Maces, Two-Handed Swords, Wall of Blades, Windmill

Walkthrough

Introduction

 

Chapter 1

 

Chapter 2

 

Chapter 3

 

Chapter 4

 

Chapter 5

 

Chapter 6

 

Chapter 7

 

Chapter 8

 

Chapter 9

 

Chapter 10

 

Chapter 11