Magic User Spells - Level Four
This spell reduces the target's THAC0 and saving throws by 4.
This spell changes the target's allegiance in combat. It works on any living
creature. The spell affects 2-8 first level targets, 1-4 second level targets,
1-2 third level targets, or 1 fourth level or above target.
This spell affects 2-16 targets. Each target must make a saving throw each round
or stand confused, become enraged, flee in terror, or go berserk.
This spell allows the caster to teleport himself to another point on the
This spell causes all within its area to flee.
This spell protects the caster so that any creature who hits him in melee does
normal damage but takes twice that damage in return. The shield may be attuned
to heat attacks or cold attacks. The caster takes half damage (no damage if he
makes a saving throw) and has his saving throw against the opposite form of
attacked improved by 2. He takes double damage from the form of attack the shield
is attuned to.
Our Comment: This is a good spell if you have a fighter / magic user dual class or
multi-class. Otherwise you're better off keeping your caster out of melee range.
This spell causes the target to be unable to move or atatck. If the target makes
its saving throw, it is affected by the "slow" spell.
This spell does 3-30 HP of damage to all targets within its area. There is no
Minor Glove of Invulnerability
This spell protects the caster from incoming level 1, 2, and 3 spells.
This spell removes the effect of a "bestow curse" spell, and it allows the target
to unready cursed magical items.