Cleric Spells - Level Five
Cause Critical Wounds
This spell causes 6-27 HP of damage. The target does not get a saving throw.
Cure Critical Wounds
This spell heals 6-27 HP.
This spell improves the target's AC by 7 versus summoned evil creatures for the
duration of the spell or until the target successfully hits a summoned evil
creature. When the creature is hit, it must save versus spells or be
This spell does 6-48 HP of damage to the target. If the target makes its save
versus magic, it takes half damage.
This spell allows the cleric to return any non-elf player character back to life.
This spell causes the target to save versus death or die. If the target makes the
saving throw, he still takes 3-17 HP of damage.