Banshee Network
 
Fallout 3
Game Information
Recent News
Walkthrough
Walkthrough (DLC)
Locations
Achievements
Equipment
Fallout 3 Categorized
Advanced Search
Character Information
Attributes
Skills
Perks
Other Statistics
Articles
Fallout 3 Review
Anchorage Review
The Pitt Review
Broken Steel Review
Point Lookout Review
Mothership Zeta Review
Fallout 3 Interview
Fallout 3 Preview
Van Buren Interview
The History of Fallout
Media
Fallout 3 Screenshots
Pre-release Screenshots
Op: Anchrge Screenshots
The Pitt Screenshots
Brkn Steel Screenshots
Point Lkout Screenshots
Mthrship Zeta Screenshots
G.O.A.T. Slides
Loading Screens
Van Buren Screenshots
Van Buren Concept Art
Game Resources
Fallout 3 Forum
Fallout Products
Buy Fallout!
Buy Fallout 2!
Buy Fallout 3!
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 

DLC Main Quest: Walking with Spirits

Did we miss anything in this section? Is there something we didn't discover? Let us know!


Background

Desmond (#1) will give you this quest once you’ve completed The Local Flavor.


Walkthrough

Desmond will tell you that he doesn’t know why the tribals are attacking his house, and he’ll ask you to investigate the matter. However, when you get to the cathedral where the tribals are living (#2), they won’t let you inside. They’ll insist that you collect some seeds from the “mother of all punga” first. You’ll find this special punga plant in the sacred bog to the west (#3).

Inside the bog, you’ll have to defeat several mirelurks, including some swamplurks, as you follow the path in a generally clockwise direction. At the end of the path you’ll find several regular punga plants surrounding a giant punga plant. When you click on the giant punga plant, you’ll receive a handful of Punga Seeds, but then the giant punga plant will spray you with something, and you’ll begin hallucinating.

On your way back to the entrance, you’ll see all sorts of odd things, including a set of Schmault-Tec Bubblehead dolls, but nothing is real, and so you can sit back and enjoy the show, or you can rush back to the entrance as quickly as possible. At the entrance you’ll meet Mr. Break, who will detonate a nuclear bomb, and then you’ll fall unconscious. Or maybe you were unconscious the entire time.

Note: After discovering what really happened to you in the bog (which you’ll learn in the next quest), the visions of the saw and the needle and thread might make more sense.

When you wake up, you’ll find yourself outside of the bog. Then when you return to the cathedral (#2), you’ll be greeted by the tribals as an equal, and they’ll allow you inside. “Truly, the Mother Punga has bestowed her wisdom upon you, and your mind has been expanded!” You’ll also earn 300 experience points and the Punga Power perk.


1 - Calvert Mansion


2 - Cathedral


3 - Sacred Bog


Walkthrough
Operation: Anchorage
Aiding the Outcasts
The Guns of Anchorage
Paving the Way
Operation: Anchorage
The Pitt
Into the Pitt
Unsafe Work Conditions
Free Labor
Broken Steel
Death from Above
Shock Value
Who Dares Wins (1)
Who Dares Wins (2)
Holy Water
Protecting the Water Way
The Amazing Aqua Cura
Point Lookout
Overview
The Local Flavor
Walking with Spirits
Hearing Voices
Thought Control
A Meeting of the Minds
A Spoonful of Whiskey
An Antique Land
Dark Heart / Blackhall
Plik's Safari
The Velvet Curtain
Mothership Zeta
Not of This World
Among the Stars
This Galaxy (1)
This Galaxy (2)
Alien Captive Logs
 
 
      Copyright ©2000-2009, GameBanshee.com