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DLC Main Quest: A Meeting of the Minds

Did we miss anything in this section? Is there something we didn't discover? Let us know!


Background

This quest will start up at the end of Thought Control.


Walkthrough

If You Sided with Desmond...

If you sided with Desmond, then you should start out by talking to him in the panic room beneath the ruins of Calvert Mansion (#1). He値l be irate that Calvert tried to blow him up, but he値l tell you that he now knows where Calvert is hiding -- underneath the lighthouse (#2). He値l then ask you to follow him there so he can put an end to the feud.

When you arrive at the lighthouse, Desmond will open the way into an underground lab, and then he値l start searching for Calvert. You should take your time as you follow him and loot all of the containers that you come across, because you値l find lots of meds, ammunition, and -- finally! -- energy weapons. Desmond will wait for you if he gets too far ahead.

Twice in the lab you値l come to a locked door. At each door, you値l have two or three ways to get it open. You can pick the lock, hack into a terminal, or pick up the right security badge. You値l find security badges on robobrain sentry robots, and you値l also find them in plain sight near the doors.

When you finally reach Calvert, you値l be given the option of talking to him or simply attacking him. If you talk to Calvert, then he値l try to convince you to attack Desmond instead. If you kill Desmond, then Calvert will attack you rather than give you a reward, so he値l die either way. All of Calvert痴 robots will die when he does, so when you attack him, just shoot at his tank until it explodes, and don稚 worry about any of the other robots.

If You Sided with Professor Calvert...

If you sided with Professor Calvert, then your first objective for the quest will be to travel to the lighthouse (#2). When you get there, you値l find the way to the underground lab already open, and you値l quickly encounter Desmond. He値l demand that you work with him instead of Calvert, and you値l once again have to make a choice.

If you decide to side with Desmond, then the quest will proceed as if you had supported Desmond all along, and you値l have to fight your way to Calvert. If you decide to kill Desmond, then the lab痴 defenders will be friendly towards you, and you値l be able to take a leisurely stroll to Calvert. Either way, you should loot all of the containers that you come across, because you値l find lots of meds, ammunition and weapons in the lab.

Note: Desmond will drop Desmond痴 Eyeglasses if you kill him.

When you reach Calvert, he値l decide to reward you with... death! Several protectrons in the room will activate and attack you, but you can ignore them and simply fire at Calvert. That痴 because when Calvert dies, all of the robots under his control will also die.

Conclusion

When Calvert dies, the quest will come to an end and you値l receive 300 experience points. If you then head west out of Calvert痴 room, you値l quickly come to a storage room with all sorts of good stuff in it, including a Microwave Emitter. You値l also find a ladder in the room that will take you back to Point Lookout.


1 - Calvert Mansion


2 - Lighthouse


Walkthrough
Operation: Anchorage
Aiding the Outcasts
The Guns of Anchorage
Paving the Way
Operation: Anchorage
The Pitt
Into the Pitt
Unsafe Work Conditions
Free Labor
Broken Steel
Death from Above
Shock Value
Who Dares Wins (1)
Who Dares Wins (2)
Holy Water
Protecting the Water Way
The Amazing Aqua Cura
Point Lookout
Overview
The Local Flavor
Walking with Spirits
Hearing Voices
Thought Control
A Meeting of the Minds
A Spoonful of Whiskey
An Antique Land
Dark Heart / Blackhall
Plik's Safari
The Velvet Curtain
Mothership Zeta
Not of This World
Among the Stars
This Galaxy (1)
This Galaxy (2)
Alien Captive Logs
 
 
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