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Overview: Kal'Hirol

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Overview

1 - Jukka

When you reach this spot, a dying dwarf named Jukka will warn you that the broodmothers are breeding, and that they've created an army.


2 - Ancient Dwarven Crate

Inside this crate you'll find Ancient Boots, which you'll later (at #22) be able to convert into Greaves of Hirol's Defense.


3 - Crate

Inside this crate you'll find a Whetstone.


4 - Trap Room

You'll discover several pressure plates in this room, each one connected to a fireball trap. So be careful fighting the darkspawn in the room (you might want to switch your party to ranged combat and have them hold their ground), and get your rogue to disarm the traps. If you decide to just blunder through the room, then the good news is that the traps will probably hurt the darkspawn more than they hurt you. You can also bypass the room if you have Sigrun in your party, since her presence will make the side entrance (Exit E) available.


5 - Golem Master

When you kill the golem master, you'll find two Flawless Rubies and a Golem Control Rod on its corpse. You'll need a Flawless Ruby for the quest Heart of the Forest, and you can use the Golem Control Rod to wake up the inert golem (#6). Killing the golem master will also cause any remaining stone golems to keel over dead.


6 - Inert Golem

If you have the Golem Control Rod (from #5), then clicking on the golem will cause it to charge into the next room and attack all of the darkspawn there.


7 - Scrolls

In this pile of scrolls you'll find a Masterpiece Paralyze Rune Tracing and a Paragon Paralyze Rune Tracing.


8 - Scrolls

In this pile of scrolls you'll find a Masterpiece Cold Iron Rune Tracing and a Paragon Cold Iron Rune Tracing.


9 - Pile of Bones

In this pile of bones you'll find a Cracked Breastplate, which you'll later (at #22) be able to convert into a Breastplate of Hirol's Defense.


10 - Note

Examining this note will give you the Notes codex entry for A Scout's Report.


11 - Scrolls

In this pile of scrolls you'll find Gravity Trap Plans.


12 - Moldy Journal

Examining this journal will give you the Books and Songs codex entry for Dailan's Journal.


13 - Lyrium-Infused Skeleton

On the skeleton you'll find Lyrium Sand, which you'll need for the quest Bombs Away!


14 - Chest

Inside this chest you'll find a Masterpiece Immunity Rune Tracing, a Paragon Immunity Rune Tracing, and a Lyrium Ring.


15 - Wall Carving

Examining the carving will give you the Culture and History codex entry for The Fortress of Kal'Hirol.


16 - Darkspawn Battle

You'll encounter a group of darkspawn here, including a "yellow" hurlock emissary and a "yellow" hurlock alpha. The emissary will drop a Shattered Maul and a Staff of Vigor when it dies. If you take the maul to the forge (#22) then you'll be able to convert it into Valos Atredum.


17 - Hirol's Chamber

You'll discover three things of interest in this chamber:
  • Hirol's sarcophagus. Inside you'll find a Girdle of Kal'Hirol, but when you loot it, the three "yellow" steel golems in the chamber will wake up and attack you.

  • Scrolls. Among the scrolls you'll find an Elemental Rune Tracing.

  • Wall carving. If you examine the carving then you'll gain the Culture and History codex entry for The Paragon Hirol.

18 - Dailan's Chamber

You'll discover three things of interest in this chamber:
  • Commemorative marker. When you click on the marker, you'll pick it up, and you'll gain the quest "Memories of the Stone." To complete the quest, you'll just need to show the marker to Dworkin at Vigil's Keep. You won't get a reward for this, but completing the quest will generate an entry in the epilogue.

  • Dailan's corpse. On the corpse you'll find the shield Partha and a Broken Sword. If you take the sword to the forge (#22) then you'll be able to convert it into Kallak.

  • Scrolls. Among the scrolls you'll find a Greater Stamina Draught Recipe.

19 - Pile of Bones

Inside the pile you'll find Engraved Silver Bracers.


20 - Lyrium Deposit

Inside the deposit you'll find Lyrium Sand, which you'll need for the quest Bombs Away!


21 - Iron Deposit

Inside the deposit you'll find Iron Ore, which you'll need for the quest Elemental Requirements.


22 - Forge

The repair equipment here will allow you to fix up some of the broken items you might have found scattered around the thaig, including the Damaged Axe nearby. Here's what you can create: Breastplate of Hirol's Defense (from the Cracked Breastplate at #9), Greaves of Hirol's Defense (from the Ancient Boots at #2), Heirsplitter (from the Damaged Axe), Kallak (from the Broken Sword at #18), and Valos Atredum (from the Shattered Maul at #16).


23 - Scrolls

Among the scrolls you'll find a Masterpiece Flame Rune Tracing and a Paragon Flame Rune Tracing.


24 - Prison

You'll find Steafan locked in a cell here. He'll try to convince you to free him, and he'll offer you a Masterpiece Flame Rune for your trouble. If you agree to this deal, then you'll also receive 500 xp, and you'll still be able to choose between freeing him, killing him, or letting him rot in his cage. Justice, Nathaniel and Sigrun will disapprove of you killing him.


25 - Tomb

You'll find five runestones in this tomb. Each runestone will display a symbol and also have a symbol above it. Your goal is to make these symbols match up. To change the symbols on the runestones, you'll need to activate two of them, which will cause them to swap their symbols. Once you've solved the puzzle, the sarcophagus in the center of the tomb will open, and inside of it you'll find Gauntlets of Hirol's Defense, Nature's Blessing, and more.


26 - Treasury

Inside this room you'll find five chests containing a Masterpiece Stout Rune Tracing, a Paragon Stout Rune Tracing, a Helm of Hirol's Defense, a Flawless Emerald, a Carved Greenstone, and more.


27 - Locked Door

To open this door, you'll have to circle around to its southern side and pull the lever that you'll find there.


28 - Inferno Golem and the Lost

When you enter this room, you'll be attacked by an Inferno Golem and a darkspawn called the Lost. The golem is a big melee boss, and it will cause patches of fire to appear in the room, and the Lost is a spellcaster with a specialty in fire. Obviously, it's a good idea to build up your fire resistance before attempting the fight (Immunity Runes are very helpful), but otherwise you should keep your tank on the golem while the rest of your party disrupts and takes down the Lost. You should also keep a careful eye on your party, and move characters out of the way whenever they end up in a patch of fire.

After the battle, when you loot the corpses, you'll find a Staff of the Lost, a Battlemage's Cinch, a Flawless Ruby, an Inferno Golem Shell, and more. Picking up the Inferno Golem Shell will trigger the quest Golem's Might.


29 - Breeding Pit

Inside this room, you'll encounter a trio of broodmothers. They'll be at the bottom of a pit, but they'll be able to attack you with their tentacles, and no matter how many these tentacles you kill, they'll just keep on spawning. To defeat the broodmothers, you'll need to dodge their attacks and break two of the four chains in the room. That will drop a huge structure onto the broodmothers, killing them.

Note: If Sigrun is in your party, then after killing the broodmothers, you'll be able to invite her to join the Grey Wardens.


30 - Secret Door

If you have Sigrun in your party, then you'll detect a hidden switch next to the door. Flipping the switch will open the door.


31 - Doorway

This doorway will only become available if you enter Kal'Hirol via the side entrance (Exit E).


Exits:
  1. Exit to Knotwood Hills.
  2. Doorway between the Kal'Hirol entrance and the Main Hall.
  3. Doorway between the Main Hall and the Trade Quarter.
  4. Doorway between the Trade Quarter and the Lower Reaches.
  5. Doorway between the Kal'Hirol entrance and the Main Hall. If you use this entrance (only available if you have Sigrun in your party), then you'll be able to avoid the trap room (#4) in the Main Hall.
  6. World exit.

Walkthrough

Introduction

 

Vigil's Keep

 

Amaranthine

 

Knotwood Hills

 

The Blackmarsh

 

Wending Wood

 

Endgame

 

Companion Quests

 

Commander Quests

 

Blight Orphans Quests

 

Chanter's Board Quests

 

Merchants' Guild Quests