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Baldur's Gate (Northern)


Did we miss anything in this location? Is there something we didn't discover? Let us know!


This part of the city is dominated by the imposing Duchal Palace. Although it is a key building in Baldur's Gate, the palace is only opened to the public for special events, and even then you need an invitation. Other points of interest are the Three Old Kegs, one of the best inns in town, and Ramazith's tower, which can be seen from far away by travelers coming to the Gate.


Important characters:
- Grand Duke "Belt" (NG, Human Male, Fighter 11th level)
- Grand Duke Liia Jannath (CG, Human Female, Wizard 11th level)


1- THREE OLD KEGS:

1st Floor:

Bellamy: A halfling who warns you against the crazy paladin Phandalyn if you have evil party members. Phandalyn can be found in the South-Western part of Baldur's Gate (see that section for more details).

Shep: A commoner who obviously hates adventurers and thinks that they stink. You may be tempted to kill this insolent brat but don't, else you'll lose reputation.

Nantrin Bellowglyn:
Rooms: the 4 types of rooms are available.
Shop: No.
Drinks: Yes.
Steal: No.

2nd Floor:

Ithtyl: A maid of the Three Old Kegs who wishes you to enjoy your stay. There is no real point to the conversation.

Painting: Behind a painting near the staircase you'll find the Skull of Kereph, an ancient priest of Tymora who was greatly blessed by his god. One night his brother Ghorak killed him and took his head away because he was too jealous of his brother's success. Ghorak has been cursed by Tymora ever since and if you take the skull to Agnasia in The Lady's Hall (Western part of BG) you'll get a reward.

3rd Floor:

Areana (Noblewoman): She is being blackmailed by a rogue named Cyrdemac because he saw her one night at the Undercellar. She offers you 500 gp. to remove him although you can make her offer you 2000 gp. and then 4000 gp. Cyrdemac can be found at the Elfsong Tavern(Eastern part of BG). Once you have removed him you can come back to Areana for your reward. She admits that she only has 500 gp. on her and that she has offered more(if this is the case) just to make you take the job. You can either agree on these 500 gp. or continue to blackmail Areana yourself every 10 days for a further 500 gp. If you do so, she'll hire a thug named Tor Lobo to remove you. He's worth 600 Exp. and carries a bit of gold. You can then continue your blackmailing (if you are evil, this is).

Wardrobe: In Areana's room you can find 208 Ziose Gems in the wardrobe. You can sell them for 6240 gp. in a shop!


2- TARTUSSE:

An egocentric nobleman who is concerned about the iron crisis because one of his mirrors broke just after he bought it. You can tell him that there are graver considerations to the situation but he thinks there aren't!


3- RAMAZITH:

A mage who asks you to capture a nymph held captive by one of his colleagues, Ragefast, in the Western part of the city. He promises to give you an enchanted weapon for your services and warns you not to be seen by the guards with the nymph. If you accept he gives you rendezvous in his tower at location (4).


4- RAMAZITH'S TOWER:

1st Floor:

Ramazith: Thanks you for bringing him Abela the Nymph if you have agreed to do so. He tells you that he's going to kill her in a few days and use her body to create Potions of Human Control and 2 or 3 items of command. He also says that he'll give you the promised weapon but you actually get nothing(no experience either). He then asks you to leave. If you decide to stay, Ramazith will talk with you again in a short while. You can then command him to release Abela. In that case he becomes angry and casts a Lightning Bolt. He then flees at the top of his tower and you can release Abela for 2000 Exp. and a Lock of Nymph's Hair.

2nd Floor:

2 Mustard Jellies (2000 Exp. each)

3rd Floor:

5 Ghasts (650 Exp. each)

4th Floor:

6 Hobgoblin Elites (95 Exp. each, watch out for poisoned arrows)

5th Floor:

6 Kobold Commandos (35 Exp. each, watch out for Arrows of Fire)

6th Floor:

Ramazith: He attacks you as soon as you enter. He should be an easy target for your archers since he hasn't cast any protection spells while waiting for you. He is worth 4000 Exp. and you can collect some good loot off his body: Ring of Protection +2, Amulet of Metaspell Influence (+1 2nd level spell) and Knave's Robe.

Loot: You can loot this level for some good items: History of the Unicorn Run(quest item), Tome of Clear Thought(+1 Intelligence, permanent), 395 gp., Wand of Paralyzation, Elixir of Health, Protection from Magic scroll, Protection from Poison scroll, Elixir of Health and some mage scrolls: Blindness, Blur, Invisibility and Mirrored Image. Watch out as one of the protection scrolls you find is cursed.


5- HOUSE:

There is a Potion of Heroism upstairs and a Small Shield +1 downstairs. Watch out as the guards will be summoned. Your best bet is to send in a thief with a good stealth, grab the items, hide in shadows and get out of the house unseen by the guards.


6- HOUSE:

There is a Potion of Explosions in a cupboard downstairs. The guards will be summoned.


7- HOUSE:

There is a Potion of Stone Form in a chest upstairs.


8- HOUSE:

1st Floor:

Drelik: A rogue who is the butler of Jardak. He mistakes you for some common thieves who came to burglar his master's house(well you are thieves, but not common ones…) and plans to remove you. He casts some spells so watch out. He is worth a good 1200 Exp. and he carries some minor loot: Short Sword +1 and Dire Charm scroll.

2nd Floor:

Jardak: He is Drelik's master and will attack you no matter what. Be careful as he is a big brute who does plenty of damage. You should use the Golden Girdle and some protection spells against him as well as a shield(on your main fighter, this is). Once he's dead you get 3600 Exp. and the chance to loot his corpse. He carries a Plate Mail, Long Sword +1, Helm of Glory and some potions: Potion of Frost Giant Strength and Potion of Genius.


9- TEMPLE OF HELM:

Priest of Helm: Offers all the basic services of a temple.


10- TICK:

A man who tells you to explore the sewers because they are the urban equivalent of the dungeons. If you get mad at him he starts to bauble and the conversation becomes really fun.


11- PETRINE:

A little orphan who ran away from her uncle's house because he is really mean. Her cat stayed behind, however, because her favorite Angel Skin Ring is still inside and Petrine asks you to get the ring so that the cat gets out of the house. Her uncle's house can be found at location (12). You get 500 Exp. for bringing her the Angel Skin Ring and you can then give her any Angel Skin Ring you find for the same amount of experience (this is a bug, I think). Also, if you killed the cat for her uncle don't talk with Petrine else you'll lose 1 reputation.


12- HOUSE:

1st Floor:

Bheren: He is Petrine's uncle and he hates her cat. He doesn't actually tell you to kill the cat but if you do so you get 400 Exp. and -1 Reputation, if your party has a good-medium reputation. If you have a bad reputation he gives you a Cloak of Protection +1. You can also pickpocket him to get the cloak.

Loot: You can loot this level of the house for a Cursed Oil of Speed and 10 Bullets +1. The guards will be summoned.

2nd Floor:

Cat: Petrine's cat is on this floor and if you want to please her uncle Bheren you can kill it and go back to him for your reward.

Cupboard: The Angel Skin Ring Petrine requires can be found on this level of the house in a cupboard.


13- HOUSE:

1st Floor:

Rinnie: A bard who tries to compose a ballad about the Unicorn Run in the High Forest. She lacks a reliable source of information, however, and asks you to get one for her. If you bring her the History of the Unicorn Run (there is a copy of this book in Ramazith's tower at location (4)) you get 900 Exp. and a Protection from Poison scroll.

2nd Floor:

Chest: There is a Potion of Invisibility in the chest near the beds. The guards are sometimes summoned.


14- HOUSE:

There are 6 Bolts +1 in a chest on the second floor.


15- RODNIN:

A peasant who tells you that you won't be able to access the Duchal Palace since it is normally closed, except for grand occasions.


16- DUCHAL PALACE:

You won't be able to access it before Chapter 7 when you'll try to stop Sarevok's election as a Grand Duke.

You can, however, get into the palace at all times if you *cheat*. There is a switch at the following location: X 2143, Y 1618 that gives you access to the gate. The gate is locked, however, and you'll need a thief or the Knock spell to open it. When the gate is opened, another switch appears at the following location: X 2220, Y 1627 that closes the gate if pushed. Note that the gate closes by itself every 6 hours or so(special thanks to Duncan for this cheat!).


17- BLACK DRAGON GATE:

The gate which leads to the road to Waterdeep, although you can't access it in this game (maybe in a further Bioware release...).

18- MEKLIN:

If you have Neera in your party, you will run into a dwarf called Meklin here. It seems that Neera stole some money from him in the past. You can either pay the dwarf off or protect Neera. If you do protect her, she tries casting a spell on him, but accidentally transforms him into a monster. You'll need to fight him, and you can loot his body for some Boots of Avoidance afterwards.

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