Advertisement

 


Hydroponics Deck Cyber Modules
Hydroponics is where you'll begin to experiment a bit with new abilities and skills that aren't integral to your survival. It's also where you'll discover your second O/S Upgrade, making it a great time to focus on more than just the necessities. Thankfully, this is where the game starts getting more generous with Cyber Modules, so don't worry too much about squandering the odd few.

Objective Rewards
  • Obtaining first vial of Toxin-A: 10 Cyber Modules
  • Using Toxin-A with first Environmental Regulator: 13 Cyber Modules
  • Using Toxin-A with second Environmental Regulator: 13 Cyber Modules
  • Using Toxin-A with third Environmental Regulator: 14 Cyber Modules
  • Using Toxin-A with final Environmental Regulator: 14 Cyber Modules
Additional Cyber Modules
  • On top of crates near Sector B Environmental Regulator area, with windows above: 3 Cyber Modules
  • Inside desk in office near Biological Survey area: 3 Cyber Modules
  • Near corpse inside Sector B Environmental Regulator room: 3 Cyber Modules
  • On the floor at the foot of some stairs in north area of Sector B: 3 Cyber Modules
  • Near middle support pillar of Sector C laboratory: 3 Cyber Modules
  • Inside garbage bin in Sector B Chemical Storeroom: 3 Cyber Modules
  • Inside broken ceiling panel in Sector A entrance room: 3 Cyber Modules
  • On the floor between some crates in Sector D: 3 Cyber Modules
  • Inside hidden stash in Sector D; smash through window near corpse with Powered Armor and climb the pipes: 3 Cyber Modules
  • Inside small floor dip near Sector D Environmental Regulator: 3 Cyber Modules