Class: Monk

Monks belong to a variety of fighting orders that have sprung up in Ixamitl and the Eastern Reach over the past few centuries. While many monastic orders can trace their teachings to the Enduring Founder, Tletac, individual organizations vary greatly in their focus, morality and ethics. Common folk respect the incredible discipline of monks but see them as an odd, unpredictable bunch who may not be entirely sane. Even mercenaries and other adventurers aren't sure what to make of them.

Skill Bonuses:
  • Athletics +1
  • Stealth +1
  • Survival +1

  • Endurance = 42 + (14 * [Level - 1])
  • Health = 6 * Endurance
  • Accuracy = 30 + (3 * [Level - 1])
  • Deflection = 25

Starting Abilities:
  • Transcendent Suffering: When monks have no weapons equipped, their unarmed attacks are exceptionally powerful and continue to increase in damage as they gain levels.

  • Wounds: As monks are damaged, their pain generates Wounds. Wounds can be used to power many of the monk's special abilities.