Class: Druid

Animists at heart, druids tap into the spiritual power that flows through the simple living things of Eora: plants, animals, and sometimes even living stone. While not necessarily religious, druids do have a reverence for the natural world and a keen interest in understanding its mysteries. In most cultures, druids are understood as a sort of primal magician, but among the Glanfathans, Naasitaqi, and many rural cultures, they may have high positions of influence and authority.

Skill Bonuses:
  • Lore +1
  • Survival +2

  • Endurance = 36 + (12 * [Level - 1])
  • Health = 4 * Endurance
  • Accuracy = 20 + (3 * [Level - 1])
  • Deflection = 20

Starting Abilities:
  • Spiritshift: All druids have mastered one animalistic form. These forms give the druid strong melee abilities and grant an additional power while the druid is shifted.

  • Spells: Druids have access to a variety of offensive and some support-oriented spells. Every two levels, druids automatically gain access to an additional set of spells. Initially, their spells can be cast a limited number of times per rest. As druids gain power, their weaker spells eventually shift to per encounter use.