Class: Chanter

In every culture across Eora, there are chanters. Many historians consider chanters to be the most ancient workers of magic, their hallowed phrases stirring the collective memory of wayward souls around them, compelling them to generate magical effects in a kind "reenactment." In some societies, chanters form organized groups of storytellers and researchers, but in most parts of the world they are just a time-honored part of local folk traditions.

Skill Bonuses:
  • Lore +2
  • Mechanics +1

  • Endurance = 36 + (12 * [Level - 1])
  • Health = 4 * Endurance
  • Accuracy = 25 + (3 * [Level - 1])
  • Deflection = 25

Starting Abilities:
  • Phrases/Chants: All chanters can continuously speak chants made up of magical phrases. Phrases produce passive effects and help build a chanter's power until an invocation can be used.

  • Invocations: Powerful magical effects that chanters can create after they have spoken a required number of phrases through their chants.