The ranger is a hunter and a woodsman, skilled with weapons and knowledgeable in wilderness lore and woodcraft. The ranger often protects and guides lost travelers and honest peasant-folk.

Important Attribute(s): Dexterity, Strength, Wisdom

Hit points per level: 1d10

Class Features: Two-Weapon Fighting, Favored Enemy, Wilderness Lore, Spell Casting

  • Proficient with all simple and martial weapons, light armor, medium armor and shields.

  • Rangers may select a Favored Enemy at first level. They gain +1 to damage against creatures of that race type. Rangers gain an additional Favored Enemy every five levels and the bonus increases by +1.

  • Rangers can fight with two weapons as if they had the feats Ambidexterity and Two-Weapon Fighting if they are wearing light or no armor only.

  • 4th level: Spell casting. Rangers gain the ability to cast minor cleric spells.