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Druid Shapechange Statistics
Abilities
Shape
Level Gained
Str
Dex
Con
Movement
AC Bonus
AC if Base 10
Resistances
Boar
5th
15
10
17
Slightly slower?
Generic +6
16
Cold:5; Missile:2; Bludgeoning:2; Piercing:2; Slashing:2
Winter Wolf
7th
13
18
16
Fast
Generic +5, Dexterity +4
19
Cold:15; Fire:-15
Polar Bear
9th
27
13
19
Normal
Generic +5, Dexterity +1
16
None
Dire Bear
12th
30
13
19
Normal
Generic +7, Dexterity +1
18
None
Dire Panther
14th
24
21
17
Fast
Generic +5, Dexterity +5
20
None
Fire Elemental
16th
20
10
10
Slow
Generic +8
18
Cold:-15; Fire:20
Earth Elemental
18th
20
10
10
Slow
Generic +8
18
None
Water Elemental
20th
20
10
10
Normal
Generic +8
18
None
Air Elemental
22nd
18
29
18
As Dash
Generic +12, Dexterity +9
31
None
Boring Beetle
5th (Feat)
15
10
10
Slow
Generic +7
17
None
Black Panther
5th (Feat)
18
10
10
Fast
Generic +4
14
None
Shambling Mound
8th (Feat)
18
10
10
As Dash
Generic +10
20
Electricity:20; Fire:6


Attacks
Shape
Attack
# of Attacks
Ability Attack Bonus
Critical
Dmg Per Attack
Str Dmg Bonus
Dmg Potential
Special
Boar
Tusk
2
+2
20/2
3d4
+2
5-14
None
Winter Wolf
Bite
1
+1
20/2
1d6
+1
2-7
None
Polar Bear
Claw/Bite
3
+8
19-20/2
1d10
+8
9-18
None
Dire Bear
Claw/Bite
3
+10
19-20/2
2d6
+10
12-22
None
Dire Panther
Claw/Bite
3
+7
19-20/2
2d6
+7
9-35
Slashing +2d8 (10%) [Raking]
Fire Elemental
Fist
1
+5
19-20/2
1d8
+5
7-17
Fire +1d4 [observed low chance on hit, c. 10%]
Earth Elemental
Fist
1
+5
19-20/2
4d8
+5
9-37
None
Water Elemental
Fist
1
+5
19-20/2
4d8
+5
9-37
None
Air Elemental
Fist/Kick
3
+4
19-20/2
3d8 +6
+4
13-34
None
Boring Beetle
Bite
1
+2
20/2
5d4
+2
7-22
None
Black Panther
Claw/Bite
3
+4
19-20/2
2d6
+4
3-32
Slashing +2d8 (10%) [Raking]
Shambling Mound
Tentacles
2
+4
20/2
2d8
+4
6-32
Bludgeoning +1d4(50%); Bludgeoning +1d4(50%); Bludgeoning +1d4(50%); [observed chance to entangle victim on hit for about 1 round (c. 25-50%)]


Notes:
  • Druid Shapechange ability gained at Levels 5, 6, 7, 10, 14, 18, 22, 26, and 30.


  • Extra Shapechange feat may be taken 3 times.


  • Intelligence, Wisdom, and Charisma scores are not affected by shapechange.


  • Str, Dex, and Con scores set at listed above even if character scores are higher.


  • Items that adjust ability scores (such as Mercykiller Belt Str +2) still apply while shapechanged.


  • New Str score will affect Weight allowance, but Strong Back feat still applies.


  • If your Str score is reduced as a result of shapechange, you could find yourself encumbered.


  • New Dex score will affect Reflex saves and Armor class, but Lightening Reflex feat bonus still applies.


  • New Con score will affect Fortitude saves and total Hit points, but Great Fortitude and Toughness feat bonuses still apply.


  • If your Con score is reduced as a result of shapechange, you will lose hit points.


  • However, a wounded character will heal hitpoints when shapechange occurs (12 points for all except 18 points for Air Elemental).


  • Shapechanging (or returning to natural form) will never reduce hit points lower than 1 you can't die due to shapeshifting.


  • Natural resistances (such as Acid:5 gained after defeating the Guardian or racial resistances [e.g. Teifling]) are negated, including innate magic resistance.


  • Resistances from items (such as Elven Gloves, Cold:1) and spells (such as Storm Shield) remain active during shapechange.


  • Movement rates listed above are not affected by Dash feat or Boots of Speed.


  • "As Dash" = movement equal to Dash Feat; "Fast" = movement exceeds Boots of Speed.


  • All armor class modifiers are negated, including armor, shield, racial (such as Deep Gnome Generic AC bonus +4), and Dodge feat (Generic +1).

  • Armor Class bonuses (Generic and Dexterity) are added to the base AC of the character (usually 10).


  • If the druid normally has fewer attacks than the shapechanged form, they will gain those attacks.


  • Attack Bonus is applied to character's base to-hit scores.


  • The special ability icon bar seems to be a little buggy. Sometimes your new shape will show up, some times it won't.