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RANK 1: Medic (Basic)
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Healing: +50%
The Medic ability increases the efficacy of Mike's healing. This can be from the use of a First Aid Kit carried into a mission, or from Medical Aid stations found on-site.
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RANK 2: Weapon Rechambering
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Magazine Size of All Weapons: +3
Weapon Rechambering automatically customizes all of Mike's weapons to store additional rounds in the chamber - allowing all of his weapons to store a few extra rounds above and beyond any rounds granted from magazine modifications.
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RANK 3: Field Stripping
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A trained agent can quickly strip ammunition out of a gun's chamber or magazine. Field Stripping increases the amount of ammunition looted off of enemies or found in caches.
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RANK 4: Medical Familiarity (Basic)
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Cooldown on First Aid and Epinephrine Spikes: -25%
This ability reduces the cooldown on using First Aid supplies - greatly improving the rate at which you can heal yourself from serious harm.
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RANK 5: Weapon Balancing
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Recoil Control on All Weapons: +2
With Weapon Balancing, Mike can meticulously adjust his firearms for the ideal recoil-to-weight ratio. This ability automatically improves the Recoil Control of every weapon Mike owns.
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RANK 6: Medic (Advanced)
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Healing: +100% (Total)
The Medic ability increases the efficacy of Mike's healing. This can be from the use of a First Aid Kit carried into a mission, or from Medical Aid stations found on-site.
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RANK 7: Gadgeteer (Basic)
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Gadgeteer adds an additional inventory slot for carrying devices into missions.
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RANK 8: Brilliance (Basic)
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Cooldown: 240 seconds
When Brilliance is activated, the cooldown timers of all other abilities and gadgets instantly resolve and become available for use.
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RANK 9: Armor Customization (Basic)
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Endurance: +10
The Armor Customization ability allows Mike to reconfigure his outfits (both armor suits and civilian clothing) with concealable, lightweight reinforcement that increases protection without hampering mobility or sound. This ability automatically increases the Endurance bonus of all outfits.
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RANK 10: Weapon Customization
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Damage on All Weapons: +3
With the Weapon Customization ability, Mike can streamline and re-engineer his firearms to maximize muzzle velocity and ballistic spin. This ability automatically increases the Damage of every weapon Mike owns.
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RANK 11: Medical Familiarity (Master)
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Cooldown on First Aid and Epinephrine Spikes: -50% (Total)
This ability reduces the cooldown on using First Aid supplies - greatly improving the rate at which you can heal yourself from serious harm.
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RANK 12: Medic (Master)
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Healing: +150% (Total)
The Medic ability increases the efficacy of Mike's healing. This can be from the use of a First Aid Kit carried into a mission, or from Medical Aid stations found on-site.
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RANK 13: Armor Customization (Master)
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Endurance: +25 (Total)
The Armor Customization ability allows Mike to reconfigure his outfits (both armor suits and civilian clothing) with concealable, lightweight reinforcement that increases protection without hampering mobility or sound. This ability automatically increases the Endurance bonus of all outfits.
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RANK 14: Gadgeteer (Master)
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Gadgeteer adds an additional inventory slot for carrying devices into missions.
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RANK 15: Brilliance (Master)
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Cooldown: 45 seconds
When Brilliance is activated, the cooldown timers of all other abilities and gadgets instantly resolve and become available for use.