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Alpha Protocol Skills Database: Search Results
RANK 1: Shotgun Proficiency (Basic)

Recoil Control: +2
Stability: +2

This level of Shotgun Proficiency provides bonuses to Recoil Control and Stability.


RANK 2: Improved Shotgun Critical Hit (Basic)

Time to Ready Critical Hit: 3 seconds

Mike can brace the shotgun for a knockdown shot by holding the appropriate button. The time it takes to ready a knockdown shot decreases with each level of Improved Shotgun Critical Hit.


RANK 3: Room Sweep (Basic)

Duration: 5 seconds
Cooldown: 60 seconds

Room Sweep temporarily enhances the deadliness of the shotgun - increasing the rate of fire and making every shot a Critical Hit knockdown shot. This ability can only be used when a shotgun is equipped.


RANK 4: Shotgun Proficiency (Trained)

Damage: +3

This level of Shotgun Proficiency provides a bonus to Damage.


RANK 5: Armed and Dangerous (Shotgun)

The Armed and Dangerous ability allows Mike to carry twice his normal allotment of shotgun ammunition into the field.


RANK 6: Rapid Reload (Basic)

Rounds loaded per Reload Action: 2

With the Rapid Reload ability, Mike loads multiple cartridges into the shotgun magazine with each reloading action he takes.


RANK 7: Room Sweep (Advanced)

Duration: 10 seconds
Cooldown: 45 seconds

Room Sweep temporarily enhances the deadliness of the shotgun - increasing the rate of fire and making every shot a Critical Hit knockdown shot. This ability can only be used when a shotgun is equipped.


RANK 8: Shotgun Proficiency (Advanced)

Recoil Control: +4 (Total)
Stability: +4 (Total)

This level of Shotgun Proficiency provides bonuses to Recoil Control and Stability.


RANK 9: Improved Shotgun Critical Hit (Advanced)

Time to Ready Critical Hit: 2 seconds

Mike can brace the shotgun for a knockdown shot by holding the appropriate button. The time it takes to ready a knockdown shot decreases with each level of Improved Shotgun Critical Hit.


RANK 10: Room Sweep (Expert)

Duration: 15 seconds
Cooldown: 45 seconds

Room Sweep temporarily enhances the deadliness of the shotgun - increasing the rate of fire and making every shot a Critical Hit knockdown shot. This ability can only be used when a shotgun is equipped.


RANK 11: Rapid Reload (Master)

Rounds loaded per Reload Action: 3

With the Rapid Reload ability, Mike loads multiple cartridges into the shotgun magazine with each reloading action he takes.


RANK 12: Shotgun Proficiency (Expert)

Recoil Control: +6 (Total)
Stability: +6 (Total)

This level of Shotgun Proficiency provides bonuses to Recoil Control and Stability.


RANK 13: Improved Shotgun Critical Hit (Master)

Time to Ready Critical Hit: 1.5 seconds

Mike can brace the shotgun for a knockdown shot by holding the appropriate button. The time it takes to ready a knockdown shot decreases with each level of Improved Shotgun Critical Hit.


RANK 14: Shotgun Proficiency (Master)

Damage: +6 (Total)

This level of Shotgun Proficiency provides bonuses to Recoil Control and Stability.


RANK 15: Room Sweep (Master)

Duration: 20 seconds
Cooldown: 45 seconds

Room Sweep temporarily enhances the deadliness of the shotgun - increasing the rate of fire and making every shot a Critical Hit knockdown shot. This ability can only be used when a shotgun is equipped.