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RANK 1: Shotgun Proficiency (Basic)
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Recoil Control: +2
Stability: +2
This level of Shotgun Proficiency provides bonuses to Recoil Control and Stability.
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RANK 2: Improved Shotgun Critical Hit (Basic)
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Time to Ready Critical Hit: 3 seconds
Mike can brace the shotgun for a knockdown shot by holding the appropriate button. The time it takes to ready a knockdown shot decreases with each level of Improved Shotgun Critical Hit.
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RANK 3: Room Sweep (Basic)
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Duration: 5 seconds
Cooldown: 60 seconds
Room Sweep temporarily enhances the deadliness of the shotgun - increasing the rate of fire and making every shot a Critical Hit knockdown shot. This ability can only be used when a shotgun is equipped.
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RANK 4: Shotgun Proficiency (Trained)
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Damage: +3
This level of Shotgun Proficiency provides a bonus to Damage.
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RANK 5: Armed and Dangerous (Shotgun)
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The Armed and Dangerous ability allows Mike to carry twice his normal allotment of shotgun ammunition into the field.
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RANK 6: Rapid Reload (Basic)
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Rounds loaded per Reload Action: 2
With the Rapid Reload ability, Mike loads multiple cartridges into the shotgun magazine with each reloading action he takes.
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RANK 7: Room Sweep (Advanced)
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Duration: 10 seconds
Cooldown: 45 seconds
Room Sweep temporarily enhances the deadliness of the shotgun - increasing the rate of fire and making every shot a Critical Hit knockdown shot. This ability can only be used when a shotgun is equipped.
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RANK 8: Shotgun Proficiency (Advanced)
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Recoil Control: +4 (Total)
Stability: +4 (Total)
This level of Shotgun Proficiency provides bonuses to Recoil Control and Stability.
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RANK 9: Improved Shotgun Critical Hit (Advanced)
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Time to Ready Critical Hit: 2 seconds
Mike can brace the shotgun for a knockdown shot by holding the appropriate button. The time it takes to ready a knockdown shot decreases with each level of Improved Shotgun Critical Hit.
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RANK 10: Room Sweep (Expert)
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Duration: 15 seconds
Cooldown: 45 seconds
Room Sweep temporarily enhances the deadliness of the shotgun - increasing the rate of fire and making every shot a Critical Hit knockdown shot. This ability can only be used when a shotgun is equipped.
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RANK 11: Rapid Reload (Master)
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Rounds loaded per Reload Action: 3
With the Rapid Reload ability, Mike loads multiple cartridges into the shotgun magazine with each reloading action he takes.
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RANK 12: Shotgun Proficiency (Expert)
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Recoil Control: +6 (Total)
Stability: +6 (Total)
This level of Shotgun Proficiency provides bonuses to Recoil Control and Stability.
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RANK 13: Improved Shotgun Critical Hit (Master)
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Time to Ready Critical Hit: 1.5 seconds
Mike can brace the shotgun for a knockdown shot by holding the appropriate button. The time it takes to ready a knockdown shot decreases with each level of Improved Shotgun Critical Hit.
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RANK 14: Shotgun Proficiency (Master)
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Damage: +6 (Total)
This level of Shotgun Proficiency provides bonuses to Recoil Control and Stability.
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RANK 15: Room Sweep (Master)
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Duration: 20 seconds
Cooldown: 45 seconds
Room Sweep temporarily enhances the deadliness of the shotgun - increasing the rate of fire and making every shot a Critical Hit knockdown shot. This ability can only be used when a shotgun is equipped.