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Alpha Protocol Skills Database: Search Results
RANK 1: Interference

The Interference ability allows Mike to tune his EMP Charges to temporarily disable electronic keypads and computer systems without utterly destroying them, letting him take control of security systems with ease. Mike can even use his EMP Charges to quickly get through a locked door by disabling the attached alarm system and kicking his way through the door.

To use this ability, approach a locked door, computer system, or other object that requires the use of lockpicking, electronics bypass, or computer hacking with an EMP Charge in your inventory and press the appropriate button.


RANK 2: Breaking and Entering (Basic)

Breaking and Entering reduces the difficulty of lockpicking, electronic bypass, and hacking attempts.


RANK 3: Overclock (Basic)

Effect Radius: +33%
Damage/Stun Effect: +25%
Duration: 10 seconds
Cooldown: 45 seconds

When activated, Overclock enhances the effect of the next offensive gadget used. The effect radius, as well as any applicable stun or damage effects, are increased.


RANK 4: Shaped Charge

This ability renders Mike immune to all damage from his own gadgets.

Proper ordnance handling allows you to rig gadgets with directional blasts - preventing embarassing and potentially fatal accidents from poorly placed devices.


RANK 5: Improved Data Theft (Basic)

Hacking Cash Bonus: +50%

Improved Data Theft increases the value of stolen files on a successful hack.


RANK 6: Binary Invisibility (Basic)

Duration: 3 seconds
Cooldown: 300 seconds

Binary Invisibility automatically triggers when a camera or auto-turret would normally spot Mike and affords a brief moment of invisibility from electronics sensors (but not human enemies) to either escape the sensor's notice or deal with it in some other faashion.


RANK 7: Spy's Luck

Cooldown: 300 seconds

Spy's Luck allows a second chance at lockpicking, electronics, and hacking attempts. If you fail while this skill is active, the pick/hack resets and you can make a second attempt - though failing a second time will have the usual consequences.


RANK 8: Improved Data Theft (Advanced)

Hacking Cash Bonus: +100% (Total)

Improved Data Theft increases the value of stolen files on a successful hack.


RANK 9: Binary Invisibility (Advanced)

Duration: 5 seconds
Cooldown: 300 seconds

Binary Invisibility automatically triggers when a camera or auto-turret would normally spot Mike and affords a brief moment of invisibility from electronics sensors (but not human enemies) to either escape the sensor's notice or deal with it in some other faashion.


RANK 10: Overclock (Advanced)

Effect Radius: +66% (Total)
Damage/Stun Effect: +25%
Duration: 10 seconds
Cooldown: 45 seconds

When activated, Overclock enhances the effect of the next offensive gadget used. The effect radius, as well as any applicable stun or damage effects, are increased.


RANK 11: Remote Hack

Cooldown: 45 seconds

In the world of modern larceny, physically being there is passé. Remote Hack enables electronic bypass and computer hacking at long range. When active, your reticule will change and you can press the appropriate button while targeting a computer console, camera, auto-turret, or alarm system to initiate a bypass or hack.


RANK 12: Improved Data Theft (Master)

Hacking Cash Bonus: +150% (Total)

Improved Data Theft increases the value of stolen files on a successful hack.


RANK 13: Binary Invisibility (Master)

Duration: 7 seconds
Cooldown: 300 seconds

Binary Invisibility automatically triggers when a camera or auto-turret would normally spot Mike and affords a brief moment of invisibility from electronics sensors (but not human enemies) to either escape the sensor's notice or deal with it in some other faashion.


RANK 14: Breaking and Entering (Master)

Breaking and Entering reduces the difficulty of lockpicking, electronic bypass, and hacking attempts.


RANK 15: Overclock (Master)

Effect Radius: +100% (Total)
Damage/Stun Effect: +50% (Total)
Duration: 10 seconds
Cooldown: 45 seconds

When activated, Overclock enhances the effect of the next offensive gadget used. The effect radius, as well as any applicable stun or damage effects, are increased.