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Alpha Protocol Skills Database: Search Results
RANK 1: Awareness (Basic)

Duration: 60 seconds
Cooldown: 45 seconds

Awareness improves Mike's ability to sense enemy placement and positions. The basic level of this skill greatly extends the duration Mike can sense enemies and reduces the downtime between uses of the ability.


RANK 2: Silent Running (Basic)

Duration: 10 seconds
Cooldown: 45 seconds

Silent Running makes all walking and running completely silent during the duration of the ability.


RANK 3: Concealment (Basic)

Enemy Vision Reduction: 10%

Concealment reduces the range at which enemies can spot you while moving in cover or in a crouched position. Cameras and enemies alerted to your presence are not affected by this vision reduction.


RANK 4: Evasion (Basic)

Duration: 2 seconds
Cooldown: 300 seconds

Evasion provides a panic button for sneaking. If an enemy is about to spot you, Evasion will activate on its own accord and give you a brief moment of invisibility.


RANK 5: Awareness (Master)

Awareness improves Mike's ability to sense enemy placement and positions. At the master level, Mike no longer needs to activate this ability - his senses are always in a full state of alertness.


RANK 6: Shadow Operative (Basic)

Duration: 6 seconds
Cooldown: 120 seconds

Shadow Operative allows an agent to move unseen, though it can only be triggered if no alerted enemy can see you. When activated, you are invisible for the duration of the ability, or until you run, fire a weapon, or throw an object. This ability has no effect on technological objects such as cameras, and does not prevent an enemy from hearing you.


RANK 7: Silent Running (Advanced)

Duration: 30 seconds
Cooldown: 45 seconds

Silent Running makes all walking and running completely silent during the duration of the ability.


RANK 8: Concealment (Advanced)

Enemy Vision Reduction: 20%

Concealment reduces the range at which enemies can spot you while moving in cover or in a crouched position. Cameras and enemies alerted to your presence are not affected by this vision reduction.


RANK 9: Evasion (Advanced)

Duration: 4 seconds
Cooldown: 300 seconds

Evasion provides a panic button for sneaking. If an enemy is about to spot you, Evasion will activate on its own accord and give you a brief moment of invisibility.


RANK 10: Shadow Operative (Advanced)

Duration: 12 seconds
Cooldown: 90 seconds

Shadow Operative allows an agent to move unseen, though it can only be triggered if no alerted enemy can see you. When activated, you are invisible for the duration of the ability, or until you run, fire a weapon, or throw an object. This ability has no effect on technological objects such as cameras, and does not prevent an enemy from hearing you.


RANK 11: Concealment (Master)

Enemy Vision Reduction: 30%

Concealment reduces the range at which enemies can spot you while moving in cover or in a crouched position. Cameras and enemies alerted to your presence are not affected by this vision reduction.


RANK 12: Shadow Operative (Expert)

Duration: 20 seconds
Cooldown: 90 seconds

Shadow Operative allows an agent to move unseen, though it can only be triggered if no alerted enemy can see you. When activated, you are invisible for the duration of the ability, or until you run, fire a weapon, or throw an object. This ability has no effect on technological objects such as cameras, and does not prevent an enemy from hearing you.


RANK 13: Silent Running (Master)

Duration: 60 seconds
Cooldown: 45 seconds

Silent Running makes all walking and running completely silent during the duration of the ability.


RANK 14: Evasion (Master)

Duration: 5 seconds
Cooldown: 180 seconds

Evasion provides a panic button for sneaking. If an enemy is about to spot you, Evasion will activate on its own accord and give you a brief moment of invisibility.


RANK 15: Shadow Operative (Master)

Duration: 20 seconds
Cooldown: 90 seconds

Shadow Operative allows an agent to move unseen, though it can only be triggered if no alerted enemy can see you. When activated, you are invisible for the duration of the ability, or until you run, fire a weapon, or throw an object. This ability has no effect on technological objects such as cameras, and does not prevent an enemy from hearing you.