Advertisement

 


Alpha Protocol Skills Database: Search Results
RANK 1: CQC Proficiency (Basic)

Strike Damage: 30

CQC Proficiency increases the damage inflicted with all hand-to-hand attacks.


RANK 2: Strike Combo (Basic)

The Strike Combo ability extends the number of quick strikes Mike can chain together by quickly pressing the appropriate button. At the Basic level of this ability, Mike's basic three-strike combo extends to four strikes.


RANK 3: Melee Defense (Basic)

Melee Damage Reduction: 15%

Each level of the Melee Defense ability reduces the damage received from enemy hands-to-hand attacks.


RANK 4: Knockback Strike

The Knockback Strike is a slower, but more powerful variant of Mike's standard CQC attack. A successful Knockback Strike will stagger your victim and push them out of your personal space. Hold the appropriate button to use this move.


RANK 5: Fury (Basic)

Melee Damage Bonus: +10%
Enemy Block Rate: -25%
Duration: 6 seconds
Cooldown: 90 seconds

Fury sends Mike into an adrenaline rush that increases hand-to-hand damage, reduces the effectiveness of enemy blocking attempts, and slows down the world for a brief period of time.

Stealth movement is disabled when Fury is in effect, and any aiming, shooting, or throwing ends the ability's effect.


RANK 6: CQC Proficiency (Advanced)

Strike Damage: 40

CQC Proficiency increases the damage inflicted with all hand-to-hand attacks.


RANK 7: Jump Attack

Jump Attack Damage: 75

Jump Attack ads a sprinting strike to your arsenal. Press the appropriate button while sprinting to perform a jumping knee strike - a successful impact will cause substantial injury and render your target prone.


RANK 8: Strike Combo (Master)

The Strike Combo ability extends the number of quick strikes Mike can chain together by quickly pressing the appropriate button. At the Master level of this ability, Mike's strike combo extends to five strikes.


RANK 9: CQC Proficiency (Expert)

Strike Damage: 50
Jump Attack Damage: 90

CQC Proficiency increases the damage inflicted with all hand-to-hand attacks.


RANK 10: Fury (Advanced)

Melee Damage Bonus: +10%
Enemy Block Rate: -50%
Duration: 10 seconds
Cooldown: 60 seconds

Fury sends Mike into an adrenaline rush that increases hand-to-hand damage, reduces the effectiveness of enemy blocking attempts, and slows down the world for a brief period of time.

Stealth movement is disabled when Fury is in effect, and any aiming, shooting, or throwing ends the ability's effect.


RANK 11: Melee Defense (Advanced)

Melee Damage Reduction: 30% (Total)

Each level of the Melee Defense ability reduces the damage received from enemy hands-to-hand attacks.


RANK 12: CQC Proficiency (Master)

Strike Damage: 60
Jump Attack Damage: 110

CQC Proficiency increases the damage inflicted with all hand-to-hand attacks.


RANK 13: Point Blank Shot

The Point Blank Shot ability gives Mike a deadly finishing move - the ability to quick-draw a weapon during a strike chain to deliver a brutal, close-range shot. Press the appropriate button right after a successful quick strike to fire a Point Blank Shot.


RANK 14: Melee Defense (Master)

Melee Damage Reduction: 50% (Total)

Each level of the Melee Defense ability reduces the damage received from enemy hands-to-hand attacks.


RANK 15: Fury (Master)

Melee Damage Bonus: +10%
Enemy Block Rate: -75%
Endurance Recovery Per Kill: 15
Duration: 20 seconds
Cooldown: 60 seconds

Fury sends Mike into an adrenaline rush that increases hand-to-hand damage, reduces the effectiveness of enemy blocking attempts, and slows down the world for a brief period of time. At the Master level, each enemy defeated by hand-to-hand attacks gives Mike a quick surge of adrenaline, providing a quick injection of Endurance recovery.

Stealth movement is disabled when Fury is in effect, and any aiming, shooting, or throwing ends the ability's effect.