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Stance: Domination
The Domination stance is available to Landed Knights and Magnars. The abilities for this stance are listed below.


Add Injury to Injury: Direct an attack at your opponent's existing wound.

Stance Points: 1

Energy Cost: 20

Weapon Required: Two-handed weapon

Type: Damage

Effects:
   • Damage x1.2
   • Damage x1.8 (if your opponent is bleeding)


Born to Fight: You strike your enemies with greater force.

Stance Points: 1

Type: Passive

Effects:
   • 1 in 5 hits will be a critical hit


Butcher: You are ruthless and cause greater damage to enemies who are stunned or knocked down.

Stance Points: 1

Type: Passive

Effects (if your opponent is stunned or knocked down):
   • Damage +10%


Death from Above: Raise your weapon to the skies and strike your opponent in the face.

Stance Points: 1

Energy Cost: 32

Weapon Required: Two-handed weapon

Type: Damage

Effects:
   • Damage x1.2
   • Damage x2.4 (if your opponent is knocked down)


Devastation: Perform a massive strike against all opponents in front of you (within a 120-degree cone over 3 meters).

Stance Points: 1

Energy Cost: 34

Weapon Required: Two-handed weapon

Type: Area Damage

Effects:
   • Damage x1.3


Earthquaker: Make the ground shake to stun all nearby opponents (within a range of 4 meters).

Stance Points: 1

Energy Cost: 37

Weapon Required: Two-handed weapon

Type: Area Interrupt

Effects:
   • Stunned (2s)


Ferocity: You have unmatched physical strength thanks to your training.

Stance Points: 1

Type: Passive

Effects:
   • When inflicting "Stunned" and "Knocked Down," they now last +1s


Hard Head: You are more resistant to stun attacks.

Stance Points: 1

Type: Passive

Effects:
   • Chance to resist "Stunned": +20%


Headbutt: Grab your opponent and headbutt him.

Stance Points: 1

Energy Cost: 40

Type: Interrupt, Damage

Effects:
   • Damage x1
   • Damage x2 (if your opponent is stunned)


Massacre: Unleash a wild swing that strikes all enemies (within a range of 3 meters).

Stance Points: 1

Energy Cost: 44

Weapon Required: Two-handed weapon

Type: Area Damage

Effects:
   • Damage x1.1


Pierce: Pierce through your opponent's armor and cause them to bleed.

Stance Points: 1

Energy Cost: 30

Weapon Required: Two-handed weapon

Type: Damage

Effects:
   • Damage x1.2
   • Bleeding (5s)
   • Bleeding (10s) (if your opponent is wearing medium armor)


The Sight of Blood: Your unquenchable thirst for violence is further fueled by the sight of blood.

Stance Points: 1

Type: Passive

Effects (after each kill):
   • Damage +5%
   • Attack speed +3%


Unflinching: Your excellent physical condition helps you withstand attacks that would normally knock you over.

Stance Points: 1

Type: Passive

Effects:
   • Chance to resist being knocked down: +25%


Upheaval: Knock your opponent to the ground with a violent blow.

Stance Points: 1

Energy Cost: 52

Weapon Required: Two-handed weapon

Type: Interrupt, Damage

Effects:
   • Damage x1.3
   • Knocked down (3s)