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Stance: Frenzy
The Frenzy stance is available to Landed Knights, Magnars, Sellswords and Water Dancers. The abilities for this stance are listed below.


Bloody Frenzy: Whip yourself and all your allies into a rage.

Stance Points: 1

Energy Cost: 17

Weapon Required: Two weapons

Type: Support

Effects (over 30s):
   • Damage +20%
   • Attack speed +15%


Cutthroat: Attempt to slit your opponent's throat. The lower your opponent's health, the less chance he has of dodging.

Stance Points: 1

Energy Cost: 41

Weapon Required: Two weapons

Type: Interrupt, Damage

Effects:
   • Damage x4
   • Bleeding (7s)
   • Knocked down (4s)


Flurry of Blows: Hammer your opponent with blow after blow.

Stance Points: 1

Energy Cost: 38

Weapon Required: Two weapons

Type: Damage

Effects:
   • Hit 1: Damage x1.2
   • Hit 2: Damage x1.4
   • Hit 3: Damage x2.0


Fury: Become enraged for a short period of time and go berserk if your health drops below 50%.

Stance Points: 1

Energy Cost: 21

Weapon Required: Two weapons

Type: Support

Effects (when berserk, which lasts 25s):
   • Damage +25%
   • Attack speed +20%
   • Loss of control


Rage: Attack all your enemies (within a range of 3 meters).

Stance Points: 1

Energy Cost: 37

Weapon Required: Two weapons

Type: Area Damage

Effects:
   • Damage x1.2


Revenge: You avenge every critical blow you receive.

Stance Points: 1

Type: Passive

Effects:
   • When you receive a critical hit, you next attack will inflict "Bleeding" (8s)


Self-Control: You are able to walk the knife's edge between madness and clarity of thought in combat.

Stance Points: 1

Type: Passive

Effects (when under "Berserk"):
   • You no longer lose control of your character
   • You steal 40 health points from your opponent with each attack


Slash: Slash your opponent to make him bleed.

Stance Points: 1

Energy Cost: 25

Weapon Required: Two weapons

Type: Prolonged Damage

Effects:
   • Damage x1.2
   • Bleeding (7s)


Tireless: Your abilities require less energy as your armor takes damage.

Stance Points: 1

Type: Passive

Effects:
   • Energy cost -10% with each 20% of health lost


Tough Nut: You've learned from all the bad hits you've taken and have figured out how to protect yourself from similar attacks.

Stance Points: 1

Type: Passive

Effects:
   • Damage resistance +4% with each critical hit received (max +20%)


Trance: You enter into a trance when about to die.

Stance Points: 1

Type: Passive

Effects:
   • Energy recovery +8% when you have less than 50% health


Vicious Hit: Make the most of your opponent's blood loss to inflict serious damage and stun him.

Stance Points: 1

Energy Cost: 37

Weapon Required: Two weapons

Type: Damage

Effects:
   • Damage x1.4
   • Damage x2.2 (if your opponent is bleeding)
   • Stunned (3s) (if your opponent is bleeding)


Victorious Assault: Mercilessly attack an opponent who has been knocked down.

Stance Points: 1

Energy Cost: 23

Weapon Required: Two weapons

Type: Damage

Effects:
   • Damage x0.8
   • Damage x2.8 (if your opponent is knocked down)
   • Health +15% (if your opponent is knocked down)


Warrior's Aura: You and your allies become invigorated each time you succeed in interrupting an opponent.

Stance Points: 1

Type: Passive

Effects (each time you interrupt an opponent's ability):
   • Critical hit chance +5% for you and your allies (max +25%)