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Stance: Assassination
The Assassination stance is available to Archers and Sellswords. The abilities for this stance are listed below.


Apothecary: You have learned the vagaries of poisoning and can now apply them to gain a great advantage.

Stance Points: 1

Type: Passive

Effects:
   • "Sneak Attack" will cause max damage to opponents poisoned with hemlock even when they are targeting you


Assassin's Dance: You are free to focus on inflicting devasting strikes when not targeted by an opponent.

Stance Points: 1

Type: Passive

Effects (if no opponents are targeting you):
   • Chance of critical hit +5%
   • Critical damage +10%


Blinding Dust: Stun and disorient your opponent by precisely tossing dust into their eyes.

Stance Points: 1

Energy Cost: 33

Weapon Required: One-handed weapon

Type: Interrupt

Effects:
   • Stunned (2.5s)


Contagion: Your hemlock poison can be spread to other opponents.

Stance Points: 1

Type: Passive

Effects:
   • With every blow to an opponent poisoned by hemlock, there is a 50% chance the hemlock will spread (8s) to another opponent (within a range of 4 meters)


Deterring Strike: Unleash a swift circular attack that sends your opponents (within a range of 3 meters) fleeing.

Stance Points: 1

Energy Cost: 29

Weapon Required: One-handed weapon

Type: Area Damage

Effects:
   • Damage x0.8
   • Your opponents will attack your allies (if you have any)


Guile: You take advantage of any opportunity during a fight.

Stance Points: 1

Type: Passive

Effects:
   • Damage +10% against opponents who are stunned or knocked down, or who are fighting someone else


Poisoned Weapon: Apply hemlock to your blade. Your next attack will poison your opponent.

Stance Points: 1

Energy Cost: 20

Weapon Required: One-handed weapon

Type: Poison

Effects (over 10s):
   • Attack speed -30%
   • Hit chance -20%


Pommel Strike: Strike your opponent with the pommel of your weapon.

Stance Points: 1

Energy Cost: 36

Weapon Required: One-handed weapon

Type: Damage, Disarm

Effects:
   • Damage x1.6
   • Disarmed (if your opponent is in "Counter-Attack")


Precision Strike: Land a well-aimed strike that is intended to weaken the target over time.

Stance Points: 1

Energy Cost: 22

Weapon Required: One-handed weapon

Type: Damage over time

Effects:
   • Damage x1.2
   • Inflict "Bleeding" (7s)
   • Inflict "Bleeding" (14s) (if your opponent is already bleeding)


Savage Strike: Crown your opponent with a vicious blow.

Stance Points: 1

Energy Cost: 40

Weapon Required: One-handed weapon

Type: Interrupt, Damage

Effects:
   • Damage x1.9
   • Damage x3.2 (if your opponent is stunned)


Sneak Attack: Take advantage of an unsuspecting opponent to inflict significant damage.

Stance Points: 1

Energy Cost: 37

Type: Damage

Effects:
   • Damage x1.8
   • Damage x3.0 (if your opponent is attacking someone else)


Thirst for Life: Your will to survive allows you to find a way out when things look grim.

Stance Points: 1

Type: Passive

Effects:
   • Dodge +6% (when your health is under 50%)


Unbowing: Ignore damage for a short period of time when on the brink of death.

Stance Points: 1

Energy Cost: 45

Weapon Required: One-handed weapon

Type: Defensive

Effects:
   • You become "Invincible" (8s) when you have 20% health remaining


Vicious: You tear into an inattentive opponent.

Stance Points: 1

Type: Passive

Effects:
   • Chance to inflict "Bleeding" (7s) with each attack on an opponent not attacking you: 15%