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Stance: Dexterity
The Dexterity stance is available to Archers, Hedge Knights, and Water Dancers. The abilities for this stance are listed below.


Chirurgeon: You are able to target your opponent's wound.

Stance Points: 1

Type: Passive

Effects (if your opponent is bleeding):
   • Chance of critical hit +20%
   • Each critical hit immobilizes the opponent (7s)


Deft Reloads: Your time spent training allows you to reload your weapon more quickly.

Stance Points: 1

Type: Passive

Effects:
   • Reload speed +10%


Discourteous Kick: Kick your opponent in the groin.

Stance Points: 1

Energy Cost: 32

Type: Interrupt, Damage

Effects:
   • Damage: 75
   • Bleeding (12s)


Explosive Missile: Hurl an explosive projectile at your opponent. All opponents fighting within 3 meters of the target will be affected.

Stance Points: 1

Energy Cost: 43

Weapon Required: Bow or crossbow

Type: Area Interrupt, Damage

Effects:
   • Damage: 120
   • Stunned (3s)


Focus: Take time to regain your energy while focusing on your enemies.

Stance Points: 1

Energy Cost: 0

Weapon Required: Bow or crossbow

Type: Support

Effects:
   • Forced to not attack for 2s
   • Energy +25


Head Shot: Take time to aim at your opponent's head.

Stance Points: 1

Energy Cost: 38

Weapon Required: Bow or crossbow

Type: Interrupt, Damage

Effects:
   • Damage x1.7
   • Knocked down (3s)


Impact: Your missiles hit with greater force, which increases the chance of immobilizing your opponent.

Stance Points: 1

Type: Passive

Effects:
   • Chance to inflict "Immobilized" (8s) with each hit: 5%


Paralyzing Powder: Throw paralyzing powder at the opponents facing you (within a 120-degree cone over 4 meters).

Stance Points: 1

Energy Cost: 23

Weapon Required: Bow or crossbow

Type: Immobilize

Effects:
   • Immobilized (7s)


Poisoned Missile: Apply hemlock to your projectile. Your attack will poison your opponent.

Stance Points: 1

Energy Cost: 10

Weapon Required: Bow or crossbow

Type: Poison

Effects:
   • Attack speed -30% (10s)
   • Hit chance -20% (10s)


Rapid Fire: Shoot frantically at your opponent.

Stance Points: 1

Energy Cost: 15

Weapon Required: Bow or crossbow

Type: Support, Damage

Effects:
   • Attack speed +25% against your target (16s)
   • The effect stops if an attack misses


Sequential Shot: You become more accurate when repeatedly firing at the same target, inflicting more critical hits.

Stance Points: 1

Type: Passive

Effects:
   • Hit chance +3% with each attack on the same target
   • Critical hit for every 5 attacks on the same target


Skilled Marksman: You require less time to aim at your opponents.

Stance Points: 1

Type: Passive

Effects:
   • Aiming Speed +15%


Smoke Bomb: Conceal yourself from your opponents in a cloud of smoke (if you do not have a teammate, your opponents will continue to attack you).

Stance Points: 1

Energy Cost: 12

Weapon Required: Bow or crossbow

Type: Support

Effects:
   • Loss of aggression towards you


Target Practice: You need less time to shoot at immobilized enemies.

Stance Points: 1

Type: Passive

Effects:
   • Attack speed +20% (if your opponent is immobilized)