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Skills
Armor
  • Light Armor: This skill gives a health bonus when wearing light (mainly leather) armor. The starting rank for this skill is equal to Agility + Luck.

  • Medium Armor: This skill gives a health bonus when wearing medium (mainly mail) armor. The starting rank for this skill is equal to Agility + Strength.

  • Heavy Armor: This skill gives a health bonus when wearing heavy (mainly plate) armor. The starting rank for this skill is equal to Endurance + Strength.

Blunt Weapons
  • Blunt Projectiles: This skill increases damage and hit chance when using blunt ammunition with bows and crossbows. The starting rank for this skill is equal to
    Agility + Intelligence.

  • Maces: This skill increases damage and hit chance when using one-handed and two-handed maces. The starting rank for this skill is equal to Endurance + Luck.

  • Warhammers: This skill increases damage and hit chance when using one-handed and two-handed hammers. The starting rank for this skill is equal to Strength + Endurance.

  • All blunt weapons deal +15% damage against heavy armor.

Cutting Weapons
  • Axes: This skill increases damage and hit chance when using one-handed and two-handed axes. The starting rank for this skill is equal to Strength + Luck.

  • Cutting Projectiles: This skill increases damage and hit chance when using broadhead ammunition with bows and crossbows. The starting rank for this skill is equal to Agility + Intelligence.

  • Swords: This skill increases damage and hit chance when using one-handed and two-handed swords. The starting rank for this skill is equal to Strength + Agility.

  • All cutting weapons deal +15% damage against light armor.

Perforating Weapons
  • Perforating Projectiles: This skill increases damage and hit chance when using bodkin point ammunition with bows and crossbows. The starting rank for this skill is equal to Agility + Intelligence.

  • Polearms: This skill increases damage and hit chance when using halberds and spears. The starting rank for this skill is equal to Strength + Endurance.

  • Short Blades: This skill increases damage and hit chance when using daggers and short swords. The starting rank for this skill is equal to Luck + Intelligence.

  • All perforating weapons deal +15% damage against medium armor.