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Rogue
Race: Middenrealmian
Culture: Garetian

The rogue grew up in the back alleys of the big city. He is an expert in urban survival but a fish out of water in the wilderness. Charismatic and skilled in the art of persuasion, he is an expert at judging a person's character and intentions quickly and accurately. His preferred weapon is the dagger.

Starting Attributes
  • Courage: 14
  • Cleverness: 10
  • Intuition: 14
  • Charisma: 16
  • Dexterity: 13
  • Agility: 12
  • Constitution: 11
  • Strength: 11
Base Values
  • Vitality: 27
  • Astral Energy: 0
  • Endurance: 29
  • Resist Magic: 3
Bonuses/Penalties
  • Good Looking
  • Seduce Bonus
Starting Talents
Sneak 2, Willpower 1, Perception 1, Pick Pocket 1, Streetwise 3, Treat Wounds 0, Seduce 6, Etiquette 2, Haggle 2, Human Nature 3, Fast Talk 3, Pick Locks 0, Disarm Traps 0

Starting Combat Talents
Daggers 2, Fencing Weapons 3, Axes and Maces 0, Sabers 2, Brawling 1, Throwing Weapons 0

Starting Special Abilities
Feint

Starting Equipment
Fencing Shirt, Brown Leather Pants, Heavy Leather Boots, Épée, 10x Throwing Knife, 5x Simple Bandages